Releases: Synthesis-Collective/SynthEBD
v0.7.6.1
v0.7.6
Bug fixes:
- Should now be fully compatible with EasyNPC (duplicate armature bug has been fixed)
- UI issues (Main and Consistency menu FormKey pickers now bind correctly)
Feature updates:
Program now remembers window position.
ForceIf Attributes are no longer required to be allowed attributes. Before, if the "ForceIf" checkbox was selected for a given parameter (say, class = warrior), then only warrior NPCs could receive that item because it was treated both as a forced AND allowed attribute. This prevented the functionality of "I want all warriors to get this item, but non-warrior NPCs should also be eligible to receive it at random). The ForceIf checkbox has now been replaced with a dropdown box containing three options:
- Restrict (Default): only NPCs matching the given attribute MAY receive the item. This is the original behavior of Allowed Attributes.
- Force If: NPCs matching the given attribute MUST receive the item. Others MAY receive the item. This is new functionality.
- Force If and Restrict: NPCs matching the given attribute MUST receive the item, and others MAY NOT receive the item. This is how the original "Force If" checkbox worked.
Config files will be automatically upgraded to match previous behavior:
- Force If unchecked --> Restrict
- Force If checked --> Force If and Restrict
All config files same as previous release. Will be upgraded in a future release to improve distribution by implementing the new functionality.
v0.7.5
v0.7.4
v0.7.3
v0.7.2
v0.7.1
Added buttons to import BodyGen templates.ini (in BodyGen menu) and morphs.ini (in Specific NPC Assignments menu). Thanks apotekakademi for pointing out the omission.
Added borders and warnings to BodyGen UI analogous to those in the BodySlide UI.
Updated Tempered Skins for Males SOSL - fixed feet texture paths. Thanks Daikichi-Takahey for pointing out the error.
v0.7.0
Added support for Skyrim installations in non-default locations (Thanks Noggog!)
Added real time image preview for textures.
Minor UI improvements and bug fixes (thanks TikiPrime for help debugging!)
Quality of life improvements for building config files:
- Subgroups can now be dragged and dropped in the tree menu. Left click and drag to move; right click and drag to copy.
- Asset destination paths are now inferred from the source file name when assigned via the
Search
button (for standard file names only). - Asset destination paths can be reassigned from a human-interpretable dropdown menu that gets translated into the corresponding record path.
- Asset destination paths can be auto-assigned for a whole config file using the "Auto-Set Destination Paths" button.
Enabled user to specify the portable settings folder (so that config files are written to that folder upon installing a config archive).
Fixed incompatibility with EasyNPC (Thanks Frolique for catching it!)
- Updated all config files to incorporate the fix.
- If you have your own config files you wish to update, simply open them in a text editor and replace all instances of
PatchableRaces.Contains(Race)
withMatchRace(Race, AdditionalRaces, MatchDefault)
.
v0.6.0
AutoBody distribution can now be done by generating morphs.ini file (default) or through quest + JContainers (original / oBody mode). This is because JContainers apparently has some issues with VR.
Fixed patcher environment creation for users who do not have SSE installed.
Creating a new config file or updating gender now updates the default record template.
Fixed confirmation dialog for deleting config files (Thanks TikiPrime!)
Added program icon :)
All config files same as previous; reuploaded for convenience.
v0.5.1
UI fixes for scrolling and missing ForceIf weighting checkboxes
Fix for crash when installing a config archive that doesn't have a manifest
Fixed record template handling when some esps live in the main Record Templates folder while others live in the portable folder
All config files same as previous; reuploaded for convenience.