As part of my education at Isart Digital Montreal.As a bonus project, we had the chance to experiment applying math functions such as Sin and Cos to enemy mouvement.
- Use C++ programming language
- Use the SFML library for display.
- Enemies should move in a sin or cos like wave function.
- As a bonus for playability I have added:
- Player hitting enemy increaded score.
- Enemy hitting player resets the schore.
- Player bullets also shoot in a cos like wave.
- Parallax Background for fun.
- Download the project.
- Open the SpaceInvaders.sln file.
- Change architecture from x64 to x32.
- Run and enjoy.
- parameterization of cos to change amplitude and period.
- Parralax effect and infinite background scrolling.
If you have any questions please feel free to contact me on s.raouf@student.isartdigital.com