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EGL: use eglGetPlatformDisplay if available #752

EGL: use eglGetPlatformDisplay if available

EGL: use eglGetPlatformDisplay if available #752

Workflow file for this run

name: DeSmuME Interface (DLL/SO)
on:
- push
- pull_request
jobs:
build_linux:
runs-on: ubuntu-24.04
name: Build Linux
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install dependencies
run: sudo apt update && sudo apt install meson libsdl2-dev libpcap-dev
- name: Build - Meson
run: |
cd desmume/src/frontend/interface/
meson build
- name: Build - ninja
run: ninja -C desmume/src/frontend/interface/build
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: linux
path: desmume/src/frontend/interface/build/libdesmume.so
build_macos:
runs-on: macos-14
name: Build MacOS
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install MacOS build deps
run: brew install coreutils sdl2 meson
- name: Build - Meson
run: |
cd desmume/src/frontend/interface/
meson build
env:
CC: clang
CXX: clang++
- name: Build - ninja
run: ninja -C desmume/src/frontend/interface/build
env:
CC: clang
CXX: clang++
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: macos
path: desmume/src/frontend/interface/build/libdesmume.dylib
build_windows:
runs-on: windows-2022
name: Build Windows
strategy:
fail-fast: false
matrix:
arch: [ 'x64', 'x86' ]
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v2
with:
msbuild-architecture: ${{ matrix.arch }}
- name: Build
run: |
cd desmume\src\frontend\interface\windows
MSBuild.exe DeSmuME_Interface.vcxproj /p:configuration="Release Fastbuild" /p:Platform=${{ matrix.arch }}
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: win-${{ matrix.arch }}
path: desmume/src/frontend/interface/windows/__bins/*.dll