This is a repository for my Prison Architect save file to 3d model converter.
Requirements:
- Python 3
- Voxelfuse library
- Prison architect save file
- Download the python script
- Install voxelfuse
- Place the savefile next to the script and run the script
- Follow the prompts
- The script will not extract objects as that would require for me to have 3d versions of every object in prison architect
- The script will not extract tile textures as voxelfuse library can't assign textures to models, only simple colours
- The extraction time will vary but generally speaking it will take about an hour (that's a lot of models to process)
Generally speaking whatever you want. Blender can import .stl files so you can just go wild.
How it works:
For each tile the program takes it's location and material. Then based on this data it generates a cuboid with the height varying based on the material. If the tile has the indoor tag it will generate a cuboid above the previously generated cuboid for the tile.
This work is licensed under a Creative Commons Attribution 4.0 International License.