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157 changes: 157 additions & 0 deletions docs/index.html
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<link rel="stylesheet" href="torillic.css" />
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<h1>Adult Blue Dragon</h1>
<p><em>Huge dragon, lawful evil</em></p>
<p><img alt="Ancient Blue Dragon - Monsters - Archives of Nethys: Pathfinder ..." class="md-image" src="https://2e.aonprd.com/Images/Monsters/DragonBlue_AncientBlueDragon.png" /></p>
<blockquote>
<p><strong>Armor Class</strong> 19 (Natural Armor)<br />
<strong>Hit Points</strong> 225 (18d12 + 108)<br />
<strong>Speed</strong> 40 ft., burrow 30 ft., fly 80 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>25</td>
<td>10</td>
<td>23</td>
<td>16</td>
<td>15</td>
<td>19</td>
</tr>
<tr>
<td>(+7)</td>
<td>(+0)</td>
<td>(+6)</td>
<td>(+3)</td>
<td>(+2)</td>
<td>(+4)</td>
</tr>
</tbody>
</table>
<p><strong>Saving Throws</strong> DEX +5, CON +11, WIS +7, CHA +9<br />
<strong>Skills</strong> <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception">Perception</a> +12, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Stealth">Stealth</a> +5<br />
<strong>Damage Immunities</strong> Lightning<br />
<strong>Senses</strong> <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Blindsight">Blindsight</a> 60 ft., <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision">Darkvision</a> 120 ft., Passive Perception 22<br />
<strong>Languages</strong> Common, Draconic<br />
<strong>Challenge</strong> 16 (15,000 XP)</p>
</blockquote>
<p><strong><em>Legendary Resistance (3/Day).</em></strong> If the dragon fails a saving throw, it can choose to succeed instead.</p>
<h4>Actions</h4>
<p><strong><em>Multiattack.</em></strong> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.</p>
<p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit:</em> 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.</p>
<p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> 14 (2d6 + 7) slashing damage.</p>
<p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 15 ft., one target. <em>Hit:</em> 16 (2d8 + 7) bludgeoning damage.</p>
<p><strong><em>Frightful Presence.</em></strong> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened">frightened</a> for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</p>
<p><strong><em>Lightning Breath (Recharge 5–6).</em></strong> The dragon exhales lightning in a 90-­foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.</p>
<h4>Legendary Actions</h4>
<p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>
<p><strong><em>Detect.</em></strong> The dragon makes a Wisdom (<a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception">Perception</a>) check.</p>
<p><strong><em>Tail Attack.</em></strong> The dragon makes a tail attack.</p>
<p><strong><em>Wing Attack (Costs 2 Actions).</em></strong> The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone">prone</a>. The dragon can then fly up to half its flying speed.</p>
<h1></h1>
<h3>Cultist</h3>
<p><em>Medium Humanoid (Any Race), Any Non-Good Alignment</em></p>
<p><img alt="Cultist" class="md-image" src="https://www.dndbeyond.com/avatars/thumbnails/14/481/1000/1000/636364323106021375.png" /></p>
<blockquote>
<p><strong>Armor Class</strong> 12 (leather armor)<br />
<strong>Hit Points</strong> 9 (2d8)<br />
<strong>Speed</strong> 30 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>11</td>
<td>12</td>
<td>10</td>
<td>10</td>
<td>11</td>
<td>10</td>
</tr>
<tr>
<td>(+0)</td>
<td>(+1)</td>
<td>(+0)</td>
<td>(+0)</td>
<td>(+0)</td>
<td>(+0)</td>
</tr>
</tbody>
</table>
<p><strong>Skills</strong> <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Deception">Deception</a> +2, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Religion">Religion</a> +2<br />
<strong>Senses</strong> Passive Perception 10<br />
<strong>Languages</strong> Any one language (usually Common)<br />
<strong>Challenge</strong> 1/8 (25 XP)</p>
</blockquote>
<p><strong><em>Dark Devotion.</em></strong> The cultist has advantage on saving throws against being <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed">charmed</a> or <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened">frightened</a>.</p>
<h4>Actions</h4>
<p><em><strong>Scimitar.</strong> Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one creature. <em>Hit:</em> 4 (1d6 + 1) slashing damage.</p>
<h3></h3>
<h3>Kobold</h3>
<p><em>Small Humanoid (Kobold), Lawful Evil</em></p>
<p><img alt="Kobold" src="https://www.dndbeyond.com/avatars/thumbnails/30832/207/1000/1000/638063832924455756.png" /></p>
<blockquote>
<p><strong>Armor Class</strong> 12<br />
<strong>Hit Points</strong> 5 (2d6 - 2)<br />
<strong>Speed</strong> 30 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>7</td>
<td>15</td>
<td>9</td>
<td>8</td>
<td>7</td>
<td>8</td>
</tr>
<tr>
<td>(-2)</td>
<td>(+2)</td>
<td>(-1)</td>
<td>(-1)</td>
<td>(-2)</td>
<td>(-1)</td>
</tr>
</tbody>
</table>
<p><strong>Senses</strong> <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision">Darkvision</a> 60 ft., Passive Perception 8<br />
<strong>Languages</strong> Common, Draconic<br />
<strong>Challenge</strong> 1/8 (25 XP)</p>
</blockquote>
<p><strong><em>Sunlight Sensitivity.</em></strong> While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (<a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception">Perception</a>) checks that rely on sight.</p>
<p><strong><em>Pack Tactics.</em></strong> The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated">incapacitated</a>.</p>
<h4>Actions</h4>
<p><em><strong>Dagger.</strong> Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4 + 2) piercing damage.</p>
<p><em><strong>Sling.</strong> Ranged Weapon Attack:</em> +4 to hit, range 30/120 ft., one target. <em>Hit:</em> 4 (1d4 + 2) bludgeoning damage.</p>
</div>
</body>
45 changes: 45 additions & 0 deletions docs/torillic.css
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@import url("torillic/torillic.css");

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3 changes: 3 additions & 0 deletions docs/torillic.stub
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This file will be replaced by the base Torillic folder when the theme is built (by running `utils/build.py`).

If you've checked out the `main` branch from GitHub, you can either build Torillic or switch to the `release` branch which is already built.

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