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Bukkit plugin that enables server administrators to customize crafting recipes. Next major version:
THDigi/RecipeManager
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RecipeManager information file ( lastchanged: v1.26 | I'll mark changes in the file with (NEW), (UPDATED) or (REMOVED) ) Plugin's BukkitDev page: http://dev.bukkit.org/server-mods/recipemanager/ ---------------------------------------------------------------------------------------------------- List of item names: http://jd.bukkit.org/apidocs/org/bukkit/Material.html List of data values: http://www.minecraftwiki.net/wiki/Data_value#Data List of enchantments: http://jd.bukkit.org/apidocs/org/bukkit/enchantments/Enchantment.html Also consult aliases.yml for shortened itemdata values In the 'recipes' folder you can create .txt files (with any names) which can contain recipes. The plugin will also read sub-folders (except 'DISABLED' folder), there you can place recipes which you don't want to be read. Also, the default recipes are stored in the 'default' folder, you can edit and/or remove them at will. What you need to know about these files: - Everything is case insensitive, yoU CaN wRITe as YOU liKE. - Anything that starts with # or // is ignored (comment), /* and */ comments are not supported tough. - Data, amount and enchantments are completely optional in items. - ITEM:DATA can be replaced by an alias ! (defined in aliases.yml) - Not all items support amount and enchantments, read the recipe's syntax. - Enchanted items can't have more than 1 item, if one does, its amount will be set to 1. - '...' means that the previous statement can be repeated - You must leave an empty line between recipes - Chances for multiple results are auto-filled up to 100% with air --- example: if you define a recipe with result 5% cobble and 25% stone, the system will automatically make it 70% chance of failure - You can also define which item is the one that auto-fills --- example: if you define 5% cobble and stone (without percentage), the stone will automatically have 95% chance ---------------------------------------------------------------------------------------------------- Shaped recipes For workbench and inventory crafting. You can specify a minimum of 1 line and 1 item to a maximum of 3 lines and 3 items, specifying maximum of 2 lines with 2 items each would allow recipe to be crafted inside the invenory as well. Supports multiple results with success chance, the rest of the chance is automatically filled as fail chance If multiple results are defined, the first one will be displayed when placing ingredients. CRAFT ITEM:DATA + ITEM:DATA + ITEM:DATA ITEM:DATA + ITEM:DATA + ITEM:DATA ITEM:DATA + ITEM:DATA + ITEM:DATA = CHANCE% ITEM:DATA:AMOUNT | ENCHANTMENT:LEVEL, ... = ... Examples: CRAFT @minlevel: 3 | You're not old enough to play with that ! // at least level 3 with custom message COBBLESTONE COBBLESTONE + COBBLESTONE = 30% COBBLESTONE_STAIRS:0:4 = 50% COBBLESTONE:0:2 // recipe has 20% failure chance CRAFT @permission: uber.perm.node @command: /sethome // command to player @command: say {player} used a uber sword recipe and got {result} !!! // command to server, {player} is replaced with player name and {result} with result item's name @command: pex user {player} add rewarded.permission.node // another command to server DIAMOND REDSTONE STICK = 75% DIAMOND_SWORD | FIRE_ASPECT:4, DAMAGE_ALL:MAX // using MAX will set the maximum default level, you can go above the max level if you specify it = DIAMOND_SWORD // this is filled with the rest of percentage // recipe has 0% failure chance ---------------------------------------------------------------------------------------------------- Shapeless recipes For workbench and inventory crafting. Up to 9 items in total. Ingredients must be listed on one line. Supports multiple results with success chance. If multiple results are defined, the first one will be displayed when placing ingredients. COMBINE ITEM:DATA:AMOUNT + ... = CHANCE% ITEM:DATA:AMOUNT | ENCHANTMENT:LEVEL, ... = ... Examples: COMBINE COBBLESTONE + LEAVES = 99% MOSSY_COBBLESTONE = 1% DIAMOND // recipe has 0% failure chance COMBINE @worlds: world_nether DIRT:*:9 // * or -1 means "item with any data value" = DIRT:0:64 ---------------------------------------------------------------------------------------------------- Furnace smelting recipes Recipes for furnaces. Time is optional, default 9.25, you can also specify one value to have a fixed time. Data value is impossible to set for ingredients at the moment Supports success chance (single result) SMELT ITEM % MINTIME-MAXTIME = CHANCE% ITEM:DATA:AMOUNT | ENCHANTMENT:LEVEL, ... Examples: SMELT @minmoney: 100 // requires player to have 100 money to place the ingredient in the furnace IRON_PICKAXE:* % 25-30 // random time betweee 25 and 30 seconds = IRON_PICKAXE:0 // fully repaired pickaxe SMELT @command: say Smelt recipe made {result} ! // server command when smelt finished, {result} is replaced with the result item's name IRON_INGOT % 600 // fixed time, 10 minutes = 70% CHAINMAIL_CHESTPLATE // 30% fail chance ---------------------------------------------------------------------------------------------------- Furnace fuel recipes Fuel for furnaces. You can specify one time value to have a fixed time. FUEL ITEM:DATA % MINTIME-MAXTIME Examples: FUEL @minexp: 5000 // requires player to have 5000 exp to put this fuel in the furnace SAND % 1-100 // will burn between 1 and 100 seconds FUEL WATER_BUCKET % 120 // defining only mintime will set a fixed time, this will also return the bucket if configured to do so in config.yml ---------------------------------------------------------------------------------------------------- Recipe flags The @flags can be use to add special behaviour for recipes when created Flags can be set at the begining of the .txt recipe file to set them for ALL recipes in the file Or you can set them for individual recipes as well right after the recipe type (craft, combine, etc) Individual recipe flags have priority over the file header flags. You can use the "false" value on any of the flags to disable them for individual recipes. About messages: The "| <success message> | <fail message>" part is OPTIONAL for all flags. Messages can be any text that will be printed to player or can be set to false to disable the message for recipe. Any message can be set to nothing to skip it, example not setting fail message: @giveexp: -50 | | You lost 50 experience! Some flags do not have success message or failure message, for example, giveexp with positive values doesn't have afail message but giveexp with negative values has since it checks if player has the required experience. Absolutely all messages support colors, <red>, <green>, <gold>, <dark_blue>, etc. You can also use variables in certain messages, like {amount}, {money}, see default messages (messages.yml file) for usage. The flags list: @failmessage: message Specifies a custom fail by chance message, default: "Recipe failed! ({chance} chance)" You can use "false" to disable it. NOTE: The {chance} word will be replaced with the chance percent (with the % char!) @permission: permission.node = true/false/op/non-op | <fail message> Specifies what permission is required for the recipe, optionally change its default value. The "true" value sets it by default to all players, "false" does the opposite, "op" only sets it to operators and "non-op" sets it only to players that are not operators. NOTE: The default value overwrites the previous default value (including permissions made by other plugins) @groups: groups, separated, by, comma | <fail message> Permission groups that are required to use this recipe, players need to be in all listed groups to use the recipe. NOTE: Requires Vault plugin. @anygroup: groups, separated, by, comma | <fail message> Permission groups that can use this recipe, players need to be in at least one group to use the recipe. NOTE: Requires Vault plugin. @worlds: world, names, separated, by, comma | <fail message> Specifies what worlds the recipe is allowed to be crafted in, worlds that are NOT in this list will be considered restricted. @proximity: value | <fail message> | <warn message> Sets the required proximity of the smelting/fueling player to the furnace, does nothing for workbench recipes. Values: - a number of blocks distance between player and furnace required for smelting to work - online - player must be online for smelting/fueling to work - false - disable the feature If the value is not false and requirements are not met, the furnace will send the failure message to the player (if online) and stop smelting/fueling. NOTE: Smelters and fuelers are saved in furnacedata.dat between server restarts. NOTE: The <warn message> is displayed whenever someone places the ingredient in the furnace, warning them of proximity or online requirement. Its got a default message, no need to specify a custom one if you don't need it tough. Setting it to false will, of course, disable it. @explode: when, chance, power, fire | <message> Makes the player/workbench/furnace explode when recipe is crafted. Arguments: when - (required) can be: fail - when recipe fails due to chance success - when recipe was succesfully crafted/smelted always - regardless of recipe state chance - chance of explosion after "when" is triggered, number 1-100 (required) power - explosion power (4 is TNT-like, required) fire - true or false if the explsoion should set fire (optional, default false) Example: @explode: fail 25 2 => when recipe fails there's a 25% chance of a power 4 explosion without fire NOTE: Fuel recipes never trigger on "fail" ! NOTE: The <message> is printed whenever explosion occurs and overwrites the default ones from messages.yml @giveexp: number | <fail message> | <success message> How much experience to give or subtract (negative values) from player when crafting NOTE: Works for furnaces but only if ingredient was placed after v1.22 was installed and player is online NOTE: Negative values automatically check if player has enough exp, you do NOT need to use @minexp! @minexp: number | <fail message> Players that have less than this amount of experience can't craft it @maxexp: number | <fail message> Players that have more than this amount of experience can't craft it @givelevel: number | <fail message> | <success message> How many levels to give or subtract (negative values) from player when crafting NOTE: Works for furnaces but only if ingredient was placed after v1.22 was installed and player is online NOTE: Negative values automatically check if player has enough levels, you do NOT need to use @minlevel! @minlevel: number | <fail message> Players that are a lower level than this can't craft it @maxlevel: number | <fail message> Players that are a higher level than this can't craft it @givemoney: float number | <fail message> | <success message> How much money to give or subtract (negative values) from player when crafting NOTE: Works for furnaces but only if ingredient was placed after v1.22 was installed and player is online NOTE: Requires a economy plugin/interface (Vault, iConomy) to work NOTE: Negative values automatically check if player has enough money, you do NOT need to use @minmoney! @minmoney: float number | <fail message> Players that have less than this amount of money can't craft it NOTE: Requires an economy plugin/interface (Vault, iConomy) to work @maxmoney: float number | <fail message> Players that have more than this amount of money can't craft it NOTE: Requires an economy plugin/interface (Vault, iConomy) to work @command: command Send a command when recipe is crafted, if command starts with / it will be sent to the crafter, if not, it will be sent to the server NOTE: This flag can be repeated to add more commands ! NOTE: Using "false" will remove *ALL* commands for the current recipe, altough you can (re)add them afterwards. You can use some variables inside the commands to be filled automatically: {player} - replaced with the crafter's name (works even for furnace recipes and fuels but NOT between server restarts!) {ingredient} - replaced with the "material:data" of the ingredient or fuel used (does not work for CRAFT or COMBINE !) {result} - replaced with the "material:data" of the result crafted or "nothing" if it's nothing (does not work for fuels, use {ingredient} instead) @message: message Send a message to the crafter when recipe is crafted NOTE: This flag can be repeated to add more messages ! NOTE: Using "false" will remove *ALL* messages for the current recipe, altough you can (re)add them afterwards. NOTE: You can use the same variables from @command! @log: true/false Logs to server.log and console when recipe is triggered Log formats: YEAR-MM-DD HH:MM:SS [INFO] [RecipeManager] [@log] <log> And <log> can be... for craft: <player> crafted <ingredients> to make <result> for combine: <player> combined <ingredients> to make <result> for smelting: <player> smelted <ingredient> to make <result> for fuels: <player> fueled furnace with <ingredient> You can see examples in the recipes syntaxes' examples. I will add more flags when I get more ideas.
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Bukkit plugin that enables server administrators to customize crafting recipes. Next major version:
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