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Items that cant be bought due to minimum player amount being set below current playercount show up in Random Shop. #1679
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This fixes #1679, very well aware that other limitations (team/global limited) are still not respected and might still show up.
This fixes #1679, very well aware that other limitations (team/global limited) are still not respected and might still show up.
This fixes #1679, very well aware that other limitations (team/global limited) are still not respected and might still show up.
This fixes #1679, very well aware that other limitations (team/global limited) are still not respected and might still show up.
I also noticed a sub-issue to this yesterday. Currently, items can unlock when people join the server. This means that mid-round, a locked item can become available since the check is not based on players who played this round but rather on all players currently connected to the server. |
This fixes #1679, very well aware that other limitations (team/global limited) are still not respected and might still show up.
This fixes #1679, very well aware that other limitations (team/global limited) are still not respected and might still show up.
Your version of TTT2 (mandatory)
Workshop version from Steam (v0.14.0b)
Describe the bug (mandatory)
Items with a minimum player number set show up in random shops even if the player number is too low for them to be buyable, taking away options.
To reproduce
Steps to reproduce the behaviour:
Expected behaviour
Disabled items (which I count items that cant be used due to player count) should not be in the random shop.
Context (please provide as much as you can)
clean TTT2
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