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Fixed
Fixed the hook scope in the disguiser causing an error
Fixed the classic entity spawn mode breaking on maps without all three spawn types
Fixed weapons not using their average firerate with a tickrate dependent fix. Function SWEP:SetNextPrimaryFire(nextTime) was overwritten with our fix SWEP:SetNextPrimaryFire(nextTime, skipTickrateFix)
Changed
Added new param skipTickrateFix to SWEP:SetNextPrimaryFire(nextTime, skipTickrateFix) to skip our inbuilt tickrate fix