Releases
v0.12.3b
Added
Added some missing vanilla TTT entities into TTT2
Added debug.print(message)
This puts quotation marks around print statements
Can handle single values or a sequential table to be printed
Can handle nil
entries in a nearly sequential table
Added new hooks TTT2BeaconDetectPlayer
and TTT2BeaconDeathNotify
to allow preventing / overriding a beacon's player detection & alerts (by @Spanospy )
Added indentation to subsettings in F1 menu (by @TimGoll )
Changed
Updated the Turkish localization file (by @NovaDiablox )
Keyhelp and weapon HUD Help now use the global scale factor
Fixed
Fixed targetID hints for old addons now correctly working for all entities
Fixed visualizer having pickup hint even though player is unable to pick up
Targetid wasn't showing named corpse's role, information which was already present on the scoreboard (by @EntranceJew )
Damage Scaling now has a help description
Fixed the database module setting a global variable called callback
which breaks addons such as PointShop2
Fixed voicechat keybinds being shown even if voice is disabled
Coerced ammo types to lowercase for better matching in HUD
The binocular zoom now uses a DataTable that is not already used by its weaponbase
Fixed round scoreboard tooltips not being wide enough for their strings (by @EntranceJew )
Errors when looking at a player's corpse that disconnected (by @EntranceJew )
Fixed TTT2FinishedLoading
hook not called on server on hot reload (by @TimGoll )
Shopeditor now correctly shows resetted and default values
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