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Merge pull request #10 from Bisstocuz/master
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[Chinese Translation] Home page update 文档首页翻译
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OzgurEraslan authored Oct 9, 2020
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# Welcome to the Mount&Blade Bannerlord Modding Documentation
# 欢迎来到《骑马与砍杀2:霸主》 Mod 开发文档

To acces the "Frequently Asked Questions" section, see <strong>[F.A.Q]({{< ref "faq.md" >}})</strong>.
获取更多“常见问题解答”,请访问 <strong>[常见问题解答]({{< ref "faq.md" >}})</strong>.

For a quick guide on creating and registering modules, see <strong>[Modules-Quickguide]({{< ref "quickguide_create_a_mod.md" >}})</strong>.
想要快速创建并且注册一个游戏 Mod 请访问 <strong>[快速入门指南]({{< ref "quickguide_create_a_mod.md" >}})</strong>.

For further information:
更多信息请参阅:

- <strong>[[Asset Management]]({{< ref "Asset Management" >}})</strong> Creating & editing a module which can contain assets, scripts, scenes and gamelogic data which is either new or an override for an existing one in the base game.
- <strong>[[Bannerlord Missions]]({{< ref "Authoring Mission Scenes" >}})</strong> Detail about how script components work, when does the callbacks get triggered and some specific script templates that Bannerlord use to create the gameplay experience.
- <strong>[[Editor]]({{< ref "Editor" >}})</strong> Information about how to use the scene and content editors with maximum efficency.
- <strong>[[资源管理]]({{< ref "Asset Management" >}})</strong> 创建/编辑一个包含资源、脚本、场景以及游戏逻辑数据的模组,这些可以是新建的数据,也可以用于覆盖游戏内已经存在的数据。
- <strong>[[霸主任务系统]]({{< ref "Authoring Mission Scenes" >}})</strong> 详细介绍游戏脚本组件的工作原理,何时能触发回调,以及骑砍2:霸主中用来建立游戏流程(体验)的特定脚本模板。
- <strong>[[编辑器]]({{< ref "Editor" >}})</strong> 关于编辑器的信息,引导玩家如何能最有效地使用编辑器编辑场景和内容。

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