-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Medical System Overhaul #24
Comments
I have some ideas for this which I'll write up later, but this is on the On Wed, Sep 18, 2013 at 10:55 AM, cambam47 notifications@github.com wrote:
Ryan Schultz
|
Ah, good timing. I just got out of a Skype conversation with a few people about this, so I'm going to do a bit more write-up on some potential ideas in a bit. |
I've altered the above issue into a more concrete specification based on some suggestions from the aforementioned Skype chat. |
This is a good start of a specification for an Advanced Field Medicine module, which I would like to eventually see implemented but not enabled by default. (Mission maker's prerogative, as in ACE for A2.) I have some plans for a more abstracted system that will be enabled by default in TMR. They're still developing. More later! Medical system is planned for 0.5. |
Have you taken a look at CMS module that is being worked on for Arma 2 and Arma 3? It is pretty solid and getting close to a release for the masses. |
CMS' style looks insanely complicated, seems like it would be unnecessary. |
Is ArmA 3's Damage Distribution sill jacked? Back in Alpha Damage was distributed over pretty muchg the whole body. |
ISSUE
ArmA 3's vanilla medical system relies entirely on addActions, and is very lightweight, to the point of being arcadey. With an addon-based solution we could implement a GUI and slightly more interesting system for healing, perhaps based on i44 or ACE from ARMA 2?
PROPOSED SOLUTION
Medical items
Damage system
Unconsciousness
Increased options for medics, whilst retaining simplicity to the point where a new player could grasp the basic concepts without a tutorial.
Pretty heavily influenced by ACE Wounds from A2, because it's not a half-bad basis to run off.
EDIT: Potential possibility of healing self while in vehicles?
The text was updated successfully, but these errors were encountered: