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Update from Master #1

Merged
merged 629 commits into from
Oct 24, 2019
Merged

Update from Master #1

merged 629 commits into from
Oct 24, 2019

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ICY105
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@ICY105 ICY105 commented Oct 24, 2019

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akien-mga and others added 30 commits October 8, 2019 15:39
Remove circular include between core/typedefs.h and core/error_macros.h
Option to erase a section key in ConfigFile
Allow all Variant types to be added as project settings
Sprite to polygon conversion improvements
Correctly flip texture src region
Code signing support for Windows exports
Make Rect2.encloses return true on same size
Make tooltips have the same scale as their Controls
Project Manager: Update template dialog position after window resize
Fix GridContainer's children overflowing it when not all slots of a row are occupied
Fixed AttributeError bug on doc_status.py
Improve the OS `get_screen_*` methods' documentation
Fix crash in TileMap::update_cell_bitmask
Fixed invalid autocompletion pasting of shader param name
Removed default shortcut because of the conflict mentioned in the issue.
Command + Shift + T would conflict with Soft Reload Script,
and this shortcut doesn't seem to be needed very often.
Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog
LSP: Fix signature of void returned functions in native methods
GLES2 & GLES3 Fixes ninepatch margins for high resolution textures.
…cting

Fixes deselection not working when merging scene
Faless and others added 27 commits October 23, 2019 10:59
Since most browsers no longer allow making async requests from a page
loaded from `file://`, we now need a proper HTTP server to load the
exported HTML5 game.
This should also allow us to get the debugger to work over a WebSocket
connection.
As a result of commit b49226e FileAccess::open no longer returns ERR_CANT_OPEN if the file cannot be found/opened.
Instead check against ERR_FILE_NOT_FOUND or ERR_FILE_CANT_OPEN.
Implement HTTP server for HTML5 "run" export
Now loading the base resource first in ScriptEditorDebugger, the same way it's done in ScriptEditorPlugin.

Fixes #33013
Fixed variables with built-in resource in remote inspector
Allows change Sprite3D scale if Billboard mode is enabled
[Mono] Change Plane intersect methods to return nullable Vector3
VideoStream:
- Fix const correctenss

VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
Assigns a default value in VMap and HashMap when new keys are created using
the array operator so they are the same as the other Map classes.

The non const version of the array operator can be used for both assigning a
value and retrieving a writeable version. In the Map template classes the
assign version is being used to create new keys, but sometimes not assigning
a value when retrieving a writeable version.

This does not address the problem that the default value may not be the
correct one, and it does not address the problem that new keys probably
should not be created when the array operator is used. These problems will
be addressed in a separate commit.
Drop unused and outdated OSX setup.
Refactor VideoPlayer and VideoStream
Initialise VMap and HashMap values to the default when they are created.
[macOS ] Project manager dock menu improvements.
The previous code didn't take into account that templates directories
can have subdirectories like the mono templates have.
Also fix an unclosed dir handle.
Display error messages in console when vformat is called
Fix incorrect text rendering with smaller display scale
Fix uninstallation of mono templates directory
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