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[WIP] Conduit facades #771

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[WIP] Conduit facades #771

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Rover656
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@Rover656 Rover656 commented Aug 5, 2024

Description

  • Conduit Facades (normal, transparent, hardened and transparent hardened).
  • Holding any wrench in main hand or offhand hides the facades and allows interaction under the hood.

Deferred for future:

  • Enable/disable this behaviour with shift+scroll on Yeta wrench
  • Allow showing/hiding individual conduit types

Closes #301

TODO

  • Blast resistance increase
  • Ability to place conduit bundle with no conduits (facade only)
  • Fix AE2 conduit facade interop
  • Ensure block break interactions are correct
  • Render wireframe (possibly with a BER) when the facades are hidden
  • Fix collision work when hiding facades (should still collide like a full block)
  • Config option for enable/disable conduit facade hiding functionality entirely.

Checklist

  • My code follows the style guidelines of this project (.editorconfig, most IDEs will use this for you).
  • I have made corresponding changes to the documentation.
  • My changes are ready for review from a contributor.

@Rover656 Rover656 added Type-Enhancement New feature or enhancement to existing feature. Area-Conduits Everything involving conduits MC-1.21 labels Aug 5, 2024
@Rover656 Rover656 added this to the 1.12.2 Parity Features milestone Aug 5, 2024
@turnerlewis
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You're doing gods work guys!

@Rover656 Rover656 changed the base branch from dev/1.21 to dev/1.21.1 September 30, 2024 16:40
…upports the "transparent" variant (in code). Facades hide when holding a wrench.

Next need to add facade items instead of using the painted slab, handle increased blast resistance and allow facades to be placed without any conduit in the space (for laying down future paths). Also need to handle break interactions.
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Area-Conduits Everything involving conduits MC-1.21 Type-Enhancement New feature or enhancement to existing feature.
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Conduit Facades
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