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Update README.md
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TechnicJelle authored Nov 24, 2023
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Expand Up @@ -9,13 +9,16 @@ This project uses [Premake](https://premake.github.io) to generate the build fil
When cloning this project, make sure to clone it recursively, because olcPixelGameEngine is included as submodule.

### Linux (Make)
1. Install a C++ compiler. Your package manager should have one. I use [GCC](https://gcc.gnu.org/), but you can also use [Clang](https://clang.llvm.org/), for example.
2. Install [Premake](https://premake.github.io/download). Your package manager will probably have this, too
3. Run `premake5 gmake2` in the root directory of this project, to generate a makefile
4. Run `make` in the root directory of this project, to build the project
Assuming you already have a C++ compiler installed. If you don't your package manager should have one.
I use [GCC](https://gcc.gnu.org/), but you can also use [Clang](https://clang.llvm.org/), for example.

1. Install [Premake](https://premake.github.io/download). Your package manager will probably have this, too
2. Run `premake5 gmake2` in the root directory of this project, to generate a makefile
3. Run `make` in the root directory of this project, to build the project

### Windows (Visual Studio)
(Assuming you have [Visual Studio](https://visualstudio.microsoft.com/) already installed)
Assuming you have already have [Visual Studio](https://visualstudio.microsoft.com/) installed.

1. Download [Premake](https://premake.github.io/download) and put it on your path
2. Run `premake5 vs2022` in the root directory of this project
3. Open the generated solution file in Visual Studio

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