The Disciple - Public Beta 0.10.5
0.10.5
Feature: Now supports Heart victories with effects and cutscenes! First mod to do so. The cutscene art is STILL IN BETA.
Relic: Added new relic, Spiked Shell. Does Fibonacci damage at end of turn for each card played, if your hand is empty.
Relic: Added new relic, Mystic Crock Pot. Increases the block and attack of retained cards by 10% each time retained.
Relic: Added new relic, Heavy Switch. Self-retained cards no longer self-retain, but give regular retain.
Relic: Added new relic, Spring Shield. Delayed Attacks play a ward each turn they are delayed for.
Relic: Carbonhydrate, including Locked Carbon, is now Paper Twirtle.
Art: Updated event relic art.
Art: Goo colour on the switch card Goo now matches the colour of the effect icon they apply.
Art: New art for Reap.
Art: New character button for Custom character select.
Animation: Disciple now has a skeletal animation.
Balance: Chronometer and Chronograph no longer give confusion immunity.
Feature: Retained card dialogue no longer adds self-retaining cards to your options.
Text: Text updated for custom events.
Text: Improved wording on Tiring Slam+ to be consistent with Perfected Strike.
Text: Facsimile+ now correctly identifies that it no longer exhausts.
Text: Fixed a typo in Maw Bank's description.
Text: Chronograph text was changed to end of combat for consistency with vanilla.
Text: Locked Calendar now has Innate on a separate line.
Text: Chronometer and Chronogrpah description updated to be more clear about card retention discounts.
Events: Events Relicator and Replicator can no longer occur on non-Disciple characters, avoiding potential crashes.
Effect: Reap now does a larger, cleave-like effect.
Effect: Misterioso now more clearly shows which cards get played from the exhaust pile.
Effect: Added sounds to Back Four Seconds, Pendulum, Grave, Stagnate, Old Timer, Keepsakes, Cuckoo, Chronoelasticity, Tempo, and BPM.
Effect: Hanging Clock relic now has the time eater end turn effect.
Effect: Hanging Clock relic now counts on the relic, instead of applying a power.
Balance: Recurrance+ now does 5 damage 2 times instead of 4 damage 2 times.
Balance: Stun now will revert enemies to the last attack they were attempting, while Sleep advances them to the next when they wake.
Balance: Wake Up Call now deals 44(60) damage when the enemy is next sleeping or stunned, instead of only when used and being self-retaining.
Balance: Hands Up now does delayed strength, a custom power that is affected by Recurrance instead of Shackled.
Balance: Shackled is no longer affected by Recurrance.
Balance: Wake Up Call is now affected by Recurrance, in the form of adding more damage.
Balance: Wake Up Call now costs 1 instead of 2.
Bug: Clock and Load will now work when focus is applied.
Bug: Fixed additional potential crashes with Pendulum and Recurrance tooltips in the Library screen.
Bug: Using Tempo or BPM with Runic Dome no longer shows you the intent through the card preview.
Bug: Self-retaining cards created by outside sources should now retain on the turn they are created.
Bug: Replicas no longer refuse to unlock when orb slots are maxed but some slots are empty.
Bug: Artifactor event no longer can occur twice on Disciple.
Bug: Switch cards no longer upgrade themselves secretly in the background.
Bug: Pattern Shift now correctly handles Maw roar once again.
Bug: Attempted another fix to rotation of upgrade cards via Whetstone and War Paint.
Bug: Bandit Leader and Bear now correctly shift after the first turn via Pattern Shift.
Cleanup: Some code cleanup on cards.
Bug: Thieves now run on waking up from Sleep.
Bug: Event bottled replica relics now correctly lose energy the first turn.
Bug: Fixed an issue where Pattern Shift wasn't consistent on the first mouse over on the first turn.
Bug: Recurrance now interacts with The Bomb, same as with Delayed Attack.