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#trivial Shouldn't hold the lock while adding subnodes #1091

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Aug 31, 2018
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4 changes: 3 additions & 1 deletion Source/ASControlNode.mm
Original file line number Diff line number Diff line change
Expand Up @@ -295,7 +295,9 @@ - (void)addTarget:(id)target action:(SEL)action forControlEvents:(ASControlNodeE

// only show tap-able areas for views with 1 or more addTarget:action: pairs
if ([ASControlNode enableHitTestDebug] && _debugHighlightOverlay == nil) {
ASPerformBlockOnMainThread(^{
// do not use ASPerformBlockOnMainThread here, if it performs the block synchronously it will continue
// holding the lock while calling addSubnode.
dispatch_async(dispatch_get_main_queue(), ^{
// add a highlight overlay node with area of ASControlNode + UIEdgeInsets
self.clipsToBounds = NO;
_debugHighlightOverlay = [[ASImageNode alloc] init];
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2 changes: 2 additions & 0 deletions Source/ASImageNode.mm
Original file line number Diff line number Diff line change
Expand Up @@ -251,6 +251,8 @@ - (void)_locked_setImage:(UIImage *)image

// For debugging purposes we don't care about locking for now
if ([ASImageNode shouldShowImageScalingOverlay] && _debugLabelNode == nil) {
// do not use ASPerformBlockOnMainThread here, if it performs the block synchronously it will continue
// holding the lock while calling addSubnode.
dispatch_async(dispatch_get_main_queue(), ^{
_debugLabelNode = [[ASTextNode alloc] init];
_debugLabelNode.layerBacked = YES;
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