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[Dev docs] How to develop with Texture #1538

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Jun 11, 2019
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7 changes: 0 additions & 7 deletions docs/_docs/development/how-to-develop-and-debug.md

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15 changes: 15 additions & 0 deletions docs/_docs/development/how-to-develop.md
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title: How to start contributing to Texture
layout: docs
permalink: /development/how-to-develop.html
---

As an open source project, contributions are always welcome. Before you start, please read our <a href = "https://github.com/TextureGroup/Texture/blob/master/CONTRIBUTING.md">Contribution Guidelines</a>. It's als a good idea to familiar yourselves with our <a href = "overview.html">Development documentations</a>.
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It's also a good idea to familiarize yourself with our


Setting up your dev environment:
- If you don't have CocoaPods installed on your machine yet, you should install it now.
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Add a link to the documentation how to install?

- Clone the framework's source code to your machine. More details can be found <a href = "https://help.github.com/en/articles/cloning-a-repository">here</a>.
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Let's add a code example how to do it.

- Run `pod install` in the directory that you cloned to.
- Open "AsyncDisplayKit.xcworkspace" file CocoaPods has just generated. The workspace includes all the source code, as well as our test suite.
- To run the test suite, make sure you select the same <a href = "https://github.com/TextureGroup/Texture/blob/32a2ebf49b797b0ba2a74f2af44457a9aa7b1160/build.sh#L3">device configuration we are using for our CI</a>, which is an iPhone 7 running iOS 10.2. This is important as our snapshot tests only have snapshots captured on such device configuration.
- To run one of our sample projects, run `pod install` in the sample's directory and open the generated workspace.