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Remove redundant nullptr assignment in W3DProjectedShadowManager destructor #4451

Remove redundant nullptr assignment in W3DProjectedShadowManager destructor

Remove redundant nullptr assignment in W3DProjectedShadowManager destructor #4451

Triggered via pull request September 21, 2024 16:24
Status Success
Total duration 6m 33s
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linux.yml

on: pull_request
create_release
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create_release
Matrix: build_thyme_ubuntu
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4 warnings
build_thyme_ubuntu (clang, ubuntu-22.04)
The following actions use a deprecated Node.js version and will be forced to run on node20: codecov/codecov-action@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build_thyme_ubuntu (gcc, ubuntu-22.04)
The following actions use a deprecated Node.js version and will be forced to run on node20: codecov/codecov-action@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build_thyme_ubuntu (clang, ubuntu-20.04)
The following actions use a deprecated Node.js version and will be forced to run on node20: codecov/codecov-action@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build_thyme_ubuntu (gcc, ubuntu-20.04)
The following actions use a deprecated Node.js version and will be forced to run on node20: codecov/codecov-action@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/