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Fix misplaced nullptr checks after creating textures in W3DProjectedShadowManager #4304

Fix misplaced nullptr checks after creating textures in W3DProjectedShadowManager

Fix misplaced nullptr checks after creating textures in W3DProjectedShadowManager #4304

Triggered via pull request February 10, 2024 20:09
Status Success
Total duration 6m 38s
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linux.yml

on: pull_request
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Matrix: build_thyme_ubuntu
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4 warnings
build_thyme_ubuntu (gcc, ubuntu-22.04)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: codecov/codecov-action@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build_thyme_ubuntu (clang, ubuntu-20.04)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: codecov/codecov-action@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build_thyme_ubuntu (clang, ubuntu-22.04)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: codecov/codecov-action@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build_thyme_ubuntu (gcc, ubuntu-20.04)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: codecov/codecov-action@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.