fix incorrect redstone connection masks #149
Merged
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TickScheduler#loadRandomTick
. This prevents client-side chuck corruption if world is loaded with any part that uses the TickScheduler (RedstoneTorchPart
for example).0x1F
. This stops connections from behaving differently if the block is vanilla or a converted part. Plus, this fixes comparators/dust from being connected from top faceMultipartPlaceContext
which improves placement context and also has native support for offset placement. It is also a subclass ofBlockPlaceContext
and is fully compatible with vanilla placement logic. All existing methods accepting a genericUseOnContext
are kept and deprecated. Existing logic on those methods still work as before.