Skip to content

Commit

Permalink
Add improved impetus textures by Curseforge user fakeginkgo
Browse files Browse the repository at this point in the history
cannon_beam.png and impetus_beam.png were created by them. cannon_impact.png is a temporary texture to help them edit it, since the original texture used was in the Thaumcraft particle sheet.
  • Loading branch information
TheCodex6824 committed Aug 25, 2024
1 parent 55b87f5 commit f4bc045
Show file tree
Hide file tree
Showing 6 changed files with 247 additions and 259 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -328,7 +328,7 @@ private static void renderNormalBeam(Entity rv, float partial, Vec3d from, Vec3d
GlStateManager.enableBlend();
GlStateManager.disableCull();
GlStateManager.pushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(TATextures.BEAM);
Minecraft.getMinecraft().renderEngine.bindTexture(TATextures.IMPETUS_BEAM_INACTIVE);
Tessellator t = Tessellator.getInstance();
BufferBuilder buffer = t.getBuffer();
double angle = 0;
Expand Down Expand Up @@ -364,7 +364,7 @@ private static void renderStrongLaser(Entity rv, float partial, Vec3d eyePos, Ve
GlStateManager.enableBlend();
GlStateManager.disableCull();
GlStateManager.pushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(TATextures.LASER);
Minecraft.getMinecraft().renderEngine.bindTexture(TATextures.IMPETUS_BEAM_ACTIVE);
Tessellator t = Tessellator.getInstance();
BufferBuilder buffer = t.getBuffer();
double angle = 0;//offset * Math.PI * 2;
Expand Down
Loading

1 comment on commit f4bc045

@fakeginkgo
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I feel very honored that the author used my texture. I am working hard to learn how to use GitHub. I will also improve the relevant textures as soon as possible.

Please sign in to comment.