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IT266 Quake 4 Mod

How to install:

# Extract the pk4 file and drag the folder into your Quake 4 Directory.

How to uninstall:

# Delete the folder you dragged into your Quake 4 Directory.  
  1. XP / Level up Mechanics

    On enemy death, the player is awarded a fixed amount of 75 XP if the assailant was a player. This also means marines around you can "killsteal", so step your game up, marine!

    On level up, the player's health is restored to maximum and is given a permanent boost of 5%.
    To avoid potential game-breaking issues if the player starts reaching ludacris levels, there is a level cap of 100 (from 0 to 100).

    Currently, level progress and XP gained is displayed in the console. To open the console, enable it by adding the command "+set com_allowConsole 1" without the quotation marks to your Quake 4 Launcher.

  2. Replace the Quake weapons with thematic games mentioned; NO normal quake weapons should remain.
    Blaster:

    * Now shoots charged blasts on fire that travel more slowly.  
    * Removed self-damage from the splash damage.
    * Greatly reduced charge time and increased fire rate.	
    * Increased firerate (0.15 shots/cooldown to 0.05 shots/cooldown).
    * Decreased charge time (0.80 sec to 0.001 sec).  
    * Muzzle flash may be.. slightly increased.  
    * Charged blaster splash radius increased (40 units to 175 units). 
    * Charged blaster splash damage reduced (40 damage to 35 damage).  
    

    DMG (Dark Matter Gun):

    * Speed of projectiles tripled (200 to 600).
    * Fire rate doubled (2 shots/shots/cooldown to 1 shot/shots/cooldown).  
    * No longer has a clip size.
    * Initial shot damage increased (30 damage to 50 damage).
    * Initial shot radius increased by 50% (200 units to 350 units).  
    * Player self-damage from splash damage changed (0% damage reduction to 1% damage reduction).  
    * Splash damage portion increased (50 damage to 75 damage).
    * Splash damage radius increased (150 units to 225 units).
    

    Grenade Launcher:

    * Increased fire rate (0.8 shots/cooldown to 0.36 shots/cooldown).  
    * Starting ammo increased to 20.  
    * Clip size removed, you can now fire to your heart's content.  
    * Travel speed of projectile reduced (700 to 500).
    * Bounce distance slightly increased (0.65 units to 0.75 units).
    * Fuse time decreased (2.5 sec to 1.75 sec).
    * Grenade projectile direct damage greatly reduced (125 damage to 55 damage).
    * Grenade projectile splash damage greatly increased (200 damage to 350 damage).  
    * Grenade projectile splash radius insanely increased (200 units to 600 units).
    * Added player self-damage reduction: player-fired projectiles deal 97.5% less damage.
    

    Hyper Blaster:

    * Increased firerate (0.08 shots/cooldown to 0.055 shots/cooldown).
    * Spread decreased slightly (2 to 1.75).
    * Weapon clip size slightly increased (60 to 75).  
    * Initial hit Damage greatly reduced (14 damage to 5 damage a shot).
    * Splash damage reduced (10 damage to 7.5 damage).  
    * Splash damage radius doubled (25 units to 50 units).
    ** NEW:	Weapon now fires 5 projectiles per shot to compensate for lowered damage.
    

    Lightning Gun:

    * Base weapon given a chain lightning range of (100, 300).
    * Fire rate reduced (0.1 shots/cooldown to 0.2 shots/cooldown).
    * Spread slightly reduced (1 to 0.75).
    * Weapon starting ammo massively increased (100 to 500).  
    * Weapon mod "lightning gun chain" chain lightning range increased (from (200, 400) to (300, 800)).  
    * Weapon mod "lightning gun chain" starting ammo greatly increased (from 200 to 1,000).
    * Damage substantially increased (11 damage to 25 damage).
    * Knockback substantially increased (10 units to 30 units of knockback).
    

    Machine Gun:

    * Scoped weapon shots now shoot five shots in a burst-like fashion.  
    * Clip size & Starting ammo increased by 50% (40 shots to 60 shots).
    * Fire rate increased (0.1 shots/cooldown to 0.06 shots/cooldown).
    * Low Ammo warning changed (appears at 20 shots versus 10 previously).  
    * Standard non-scoped damage slightly increased (15 damage to 20 damage, 24 against flesh).
    * Scoped damage substantially increased (20 damage to 30 damage, 35 against flesh).
    

    Nailgun:

    * Fire rate increased by about half (0.16 shots/cooldown to 0.075 shots/cooldown).
    * Starting ammo increased (50 shots to 100 shots).
    * No longer need to reload; clip size is the amount of bullets you have.
    * Direct nail damage increased (25 damage to 40 damage).
    * Nail splash damage increased slightly (25 damage to 30 damage).
    * Nail splash radius increased slightly (50 units to 60 units).
    * Weapon mod "nailgun power" firerate increased (0.1 shots/cooldown to 0.0375 shots/cooldown).
    

    Napalm Gun:

    * Direct napalm damage increased (70 damage to 95 damage).
    * Napalm splash damage increased (70 damage to 80 damage).  
    * Napalm Glob Emit damage greatly increased (15 damage to 100 damage).
    * Napalm Glob Emit radius greatly increased (140 units to 300 units).
    * Firerate increased substantially (0.8 second shots/cooldown to 0.4 shots/cooldown).
    * No longer need to reload the weapon, clip size is the amount of bullets you have.
    

    Railgun:

    * Firerate increased (1.6 shots/cooldown to 1.15 shots/cooldown)
    * Starting ammo greatly increased (10 shots to 25 shots).
    * No need to reload, clip size is the amount of bullets you have.  
    * Low ammo warning changed: when clip is at 5 shots or less.  
    * Weapon mod "railgun penetrate" penetration ridiculously buffed (from 0.85 units to 20.85 units).
    * Weapon damage tripled (125 damage to 375 damage).  
    

    Rocket Launcher:

    * Starting ammo increased (8 shots to 15 shots).
    * No longer need to reload the weapon, clip size is the amount of bullets you have.
    * Firerate slightly reduced (0.8 shots/cooldown to 1 shot/cooldown).
    * Rocket projectile speed reduced by two-thirds (900 to 600).  
    * Rocket projectile direct damage tripled (150 damage to 450 damage).
    * Rocket projectile splash damage greatly enhanced (150 damage to 275 damage).
    * Rocket projectile splash radius buffed (180 units to 300 units).  
    * Added player self-damage reduction: player-fired projectiles deal 95% less damage.
    

    Shotgun:

    * Firerate drastically increased (0.8 shots/cooldown to 0.35 shots/cooldown).
    * Weapon spread ridiculously increased (7 to 21), close range encounters a must.
    * Starting ammo slightly increased (8 shots to 10 shots).
    * Clip size greatly reduced (8 shots to 2 shots), effectively making this a double-barrel shotgun.
    * Standard shotgun now reloads 2 shells at once.  
    * Weapon mod "shotgun ammo" clip size slightly reduced (10 shots to 8 shots).
    * Shotgun damage per pellet greatly increased (10 damage to 35 damage).  
    * Reload sounds slightly altered by a few frames. 
    

    To see the changes, simply use the weapons as they appear in-game.

  3. Loot drops from monsters:

    Strogg Marine:

    - Drops Shotgun
    - Drops Machinegun
    - Drops Hyperblaster
    

    Grunt:

    - Drops Shotgun
    

    Berserker:

    - Drops small armor pickup
    - Drops small health pickup
    

    Scientist:

    - Drops Napalm Gun
    

    Repair Bot:

    - Drops small armor shard
    

    Iron Maiden:

    - Rocket Launcher
    

    Failed Transfer / Slimy Transfer:

    - Drops Shotgun
    

    Tactical Transfer:

    - Drops Shotgun
    - Drops Machinegun
    - Drops Railgun
    - Drops Hyperblaster
    

    Light Tank:

    - Drops Nailgun
    

    Sentry:

    - Drops Lightning Gun
    

    Gladiator:

    - Drops Railgun
    

    Gunner:

    - Drops Grenade Launcher
    

    Upon the death of any of these listed creatures, they will drop one of these items.

  4. A Class system with 3 playable classes with different skill trees:

    - We not there yet.
    
  5. 4 Unique skills per class with at least 2 active.

    - We still not there yet.  
    

Common Deliverables:

	Shortcut to autolaunch your mod
		- Yes, I have it for both the steam launcher and desktop launcher.
	UI Changes THAT REFLECT A CHANGE IN YOUR MOD
		- Yes, modified the UI and Menu.  
		- Changed the text that appears when the user quicksaves
	Code Compilation without additional warnings *
		- Probably not.  
	README that explains all changes and how to demonstrate them
			- Yes.  
	Your Mod and sub files are contained within separate folder and packaged in pk4 files.
			- Yes.

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