# Drag the folder to your Quake 2 folder, create a shortcut of the Quake 2 icon, and add to the end of the text quotes "+set game *MY MOD NAME*" (The text inbetween parenthesis is the name of the folder you dragged in!).
# Delete the folder you dragged into your Quake 2 Directory.
-
Passive Abilities x5 (Health regen while still for example):
- Player regenerates health
- Player regenerates ammo (if the weapon he/she is holding requires tradititonal ammo)
- While Player is above 90% hp, has a chance to not consume ammo (machinegun only)
- While Player is below 50% hp, shotguns have a largely increased pellot count.
- Player heals upon killing certain enemies (non-gibbed kills).
-
Add 5 status effects:
- Upon killing an enemy, gain largely increased damage with the machine gun temporarily.
- Upon hitting an enemy with a bullet/pellet projectile, you have a chance to temporarily gain reduced damage against that specific enemy, signified by lava-burning sound.
- Upon hitting an enemy with a bullet/pellet projectile, you have a chance to enter "Bloodrush" and heal for a portion of damage you deal against enemies temporarily.
- Upon hitting an enemy with a bullet/pellet projectile, you have a chance to make them bleed and take damage over a period of time. Bleed cannot kill an enemy but can leave them massively weakened. Signified by drowning sound.
- Upon hitting an enemy with a blaster projectile from the blaster, you have a chance to "expose" their weak spot and deal massively increased dasmage against them (typically 1 shot kills) but the time window is very short.
-
Enemies Drop loot: Light Soldier: * Drops health pack
Infanty Soldier: * Drops machine gun bullets
Gunner: * Drops mega-sized health pack
-
Improve All quake weapons with modern enhancements (not just changes in numbers):
- Player has chance to not consume machinegun ammo when firing above 90% hp. - Player has chance to bleed enemies with bullet/pellet projectile guns. - Player has largely increased shotgun pellot count when under 50% HP. - Player regenerates ammo passively which makes some options much more viable if you allow them to regenerate ammo. - Player receives increased damage/DPS with certain weapons after certain conditions are fufilled and they are lucky.
-
Weapons have random stats:
- We still not there yet.
Common Deliverables:
Shortcut to autolaunch your mod
- Yes, I have it for the desktop launcher.
UI Changes THAT REFLECT A CHANGE IN YOUR MOD
- Yes, modified the UI in.. some aspects.
- Changed the text that appears when the user quicksaves
Code Compilation without additional warnings *
- Probably not.
README that explains all changes and how to demonstrate them
- Yes.
Code compiles without additional warnings
- Yes.