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IT266 Quake 2 Mod

How to install:

# Drag the folder to your Quake 2 folder, create a shortcut of the Quake 2 icon, and add to the end of the text quotes "+set game *MY MOD NAME*" (The text inbetween parenthesis is the name of the folder you dragged in!).  

How to uninstall:

# Delete the folder you dragged into your Quake 2 Directory.  
  1. Passive Abilities x5 (Health regen while still for example):

    • Player regenerates health
    • Player regenerates ammo (if the weapon he/she is holding requires tradititonal ammo)
    • While Player is above 90% hp, has a chance to not consume ammo (machinegun only)
    • While Player is below 50% hp, shotguns have a largely increased pellot count.
    • Player heals upon killing certain enemies (non-gibbed kills).
  2. Add 5 status effects:

    • Upon killing an enemy, gain largely increased damage with the machine gun temporarily.
    • Upon hitting an enemy with a bullet/pellet projectile, you have a chance to temporarily gain reduced damage against that specific enemy, signified by lava-burning sound.
    • Upon hitting an enemy with a bullet/pellet projectile, you have a chance to enter "Bloodrush" and heal for a portion of damage you deal against enemies temporarily.
    • Upon hitting an enemy with a bullet/pellet projectile, you have a chance to make them bleed and take damage over a period of time. Bleed cannot kill an enemy but can leave them massively weakened. Signified by drowning sound.
    • Upon hitting an enemy with a blaster projectile from the blaster, you have a chance to "expose" their weak spot and deal massively increased dasmage against them (typically 1 shot kills) but the time window is very short.
  3. Enemies Drop loot: Light Soldier: * Drops health pack

    Infanty Soldier: * Drops machine gun bullets

    Gunner: * Drops mega-sized health pack

  4. Improve All quake weapons with modern enhancements (not just changes in numbers):

    - Player has chance to not consume machinegun ammo when firing above 90% hp.
    - Player has chance to bleed enemies with bullet/pellet projectile guns.
    - Player has largely increased shotgun pellot count when under 50% HP. 
    - Player regenerates ammo passively which makes some options much more viable if you allow them to regenerate ammo.
    - Player receives increased damage/DPS with certain weapons after certain conditions are fufilled and they are lucky. 
    
  5. Weapons have random stats:

    • We still not there yet.

Common Deliverables:

	Shortcut to autolaunch your mod
		- Yes, I have it for the desktop launcher.
	UI Changes THAT REFLECT A CHANGE IN YOUR MOD
		- Yes, modified the UI in.. some aspects. 
		- Changed the text that appears when the user quicksaves
	Code Compilation without additional warnings *
		- Probably not.  
	README that explains all changes and how to demonstrate them
			- Yes.  
	Code compiles without additional warnings
			- Yes.

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Quake 2 final project

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