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Creating very basic initial procedural demo scene #174
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5 tasks
5 tasks
Does not put the camera on rails just yet, need to do more lane fitting work for that first.
Not quite working as intended, and the solution is proving a little more complicated than it seems it should be. Some nuance it getting the right orientation of the cam vs the lane is still to be done.
Reworked the procedural demo to include spawned traffic and simple on-rails movement. Vehicle culling is not working just yet. Player is able to control their vehicle with arrow keys including lane changes.
Include some debug UI
Wrong logic was in place, over-counting for the flipping of directions based on the RoadLane's bool. Still not going the "rest of the way" along the curve once moving from one to other.
Makes the parameter introduced configurable at the container level.
With the most recent readme page setup, I think this is ready for merging into dev. Some improvements remain, but not the highest priority for right now. FYI @brickyt that I made a couple more updates in the most recent version - nothing substantially changed since we spoke, but to summarize:
Improvement remaining
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PR aiming to address the majority of the scope of this task, currently only partially done so far:
#170