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Possible SMW v2 implementation (ArchipelagoMW#18)
* Initial v2 files they work on AP 0.4.3 * Removed code used for debugging * Reverted EasyEarlyLevels option * Location name adjustments * Reverted added logic for Funky * Removed easy early levels option * Removed options for junk item weights * Reworked the vertical scroll hack * Change item names from the init file * trimming * Blocksanity data is now computed from the json file instead of using a bin file * Added a missing blocksanity location * Bring back import settings and related code * Bring back more settings... again! * Attempt to solve merge conflict * Bring back ROM expansion * Attempt #2 to fix merge conflicts * Changed junk item "15 coins" to "50 coins" * Remove unused things * Configured the vertical scroll setting table * Modified the map indicator for Hidden 1-Ups * Adjusted some palettes * Changed 1-Up Checkpoint references to Hidden 1-Up Also changed some of the options' descriptions ... and changed the name of a location in Donut Ghost House * Fixed the logic for a block that could be either a green or yellow switch palace block * Make impossible to receive checks during boss battles * Several palette fixes arbustos * Rework palette shuffle options
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