VitaShell is an alternative replacement of the PS Vita's LiveArea. It offers you a file manager, package installer, built-in FTP and much more. This homebrew was an entry of the Revitalize PS Vita homebrew competition and won the first prize. HENkaku's molecularShell is also based on VitaShell.
See CHANGELOG.md
- Format your USB flash drive as exFAT or FAT32.
- Launch VitaShell and press
▲
in thehome
section. - Select
Mount uma0:
and attach your USB flash drive. You can now copy stuff from/to your USB stick. - Once
uma0:
is listed under the partitions, press▲
again and chooseMount USB ux0:
. This will copy important apps like VitaShell, molecularShell, and other files. - Your USB flash drive is now acting as a Memory Card.
- To sync all your apps on your USB flash drive, press
▲
and chooseRefresh livearea
. This will NOT refresh PSP games. - If you wish to revert the patch, press
▲
and selectUmount USB ux0:
. - Note that this patch is only temporary and you need to redo the procedure everytime you launch your PS TV.
You can customize those files:
File | Note |
---|---|
colors.txt | All colors adjustable |
archive_icon.png | Archive icon |
audio_icon.png | Audio icon |
battery.png | Battery border icon |
battery_bar_charge.png | Charging battery bar |
battery_bar_green.png | Green battery bar |
battery_bar_red.png | Red battery bar |
bg_audioplayer.png | Background for audio player |
bg_browser.png | Background for file browser |
bg_hexeditor.png | Background for hex editor |
bg_photoviewer.png | Background for photo viewer |
bg_texteditor.png | Background for text editor |
context.png | Context menu image (Can be any size. Suggestion: It will look great if you add alpha channel to your image) |
context_more.png | Context menu more image (Can be any size. Suggestion: It will look great if you add alpha channel to your image) |
cover.png | Default album cover |
dialog.png | Dialog menu image (Can be any size. This image file will be stretched by VitaShell to fit the dialog box. Suggestion: Don't use motives, as it will not look good with wrong proportion) |
fastforward.png | Fastforward icon |
fastrewind.png | Fastrewind icon |
file_icon.png | File icon |
folder_icon.png | Folder icon |
ftp.png | FTP icon |
image_icon.png | Image icon |
pause.png | Pause icon |
play.png | Play icon |
settings.png | Settings icon |
sfo_icon.png | SFO icon |
text_icon.png | Text icon |
wallpaper.png | Wallpaper |
Theme setting: VitaShell will load the theme that is set in ux0:VitaShell/theme/theme.txt
(THEME_NAME = "YOUR_THEME_NAME"
)
General info: You don't need to have all these files in your custom theme, if one of them is missing, the default image file will be loaded instead.
Dialog and context image: If these files are not available, the colors DIALOG_BG_COLOR
and CONTEXT_MENU_COLOR
from colors.txt
will be used instead.
Put your language file at ux0:VitaShell/language/x.txt
, where the file must be UTF-8 encoded and x
is one of the language listed below:
- japanese
- english_us
- french
- spanish
- german
- italian
- dutch
- portuguese
- russian
- korean
- chinese_t
- chinese_s
- finnish
- swedish
- danish
- norwegian
- polish
- portuguese_br
- turkish
VitaShell does automatically load the language that matches to the current system language.
If your system language is for example french, it will load from ux0:VitaShell/language/french.txt
.
Languages files are available in the l10n
folder of this repository.
Install vitasdk and build VitaShell using:
mkdir build && cd build && cmake .. && make
- Team Molecule for HENkaku
- xerpi for ftpvitalib and vita2dlib
- wololo for the Revitalize contest
- sakya for Lightmp3
- Everybody who contributed on vitasdk