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Revert all cost and time changes of original 104 plus
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xezon committed Jul 10, 2022
1 parent 7c5a472 commit 081bd15
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Showing 22 changed files with 206 additions and 206 deletions.
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24 changes: 12 additions & 12 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1971,7 +1971,7 @@ Object AirF_AmericaJetStealthFighter
End

BuildCost = 1250
BuildTime = 20.0 ;in seconds
BuildTime = 25.0 ;in seconds
ExperienceValue = 100 100 200 300 ;Experience point value at each level
ExperienceRequired = 0 200 300 600 ; Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
Expand Down Expand Up @@ -4605,8 +4605,8 @@ Object AirF_AmericaInfantryPathfinder
Object = AirF_AmericaBarracks
Science = SCIENCE_Pathfinder
End
BuildCost = 1500 ;600
BuildTime = 20.0 ;10.0 ;in seconds
BuildCost = 600
BuildTime = 10.0 ;in seconds

ExperienceValue = 40 40 60 80 ;Experience point value at each level
ExperienceRequired = 0 50 100 200 ;Experience points needed to gain each level
Expand Down Expand Up @@ -6820,8 +6820,8 @@ Object AirF_AmericaVehicleSentryDrone
Armor = SentryDroneArmor
DamageFX = TruckDamageFX
End
BuildCost = 500
BuildTime = 8.0 ;in seconds
BuildCost = 850
BuildTime = 10.0 ;in seconds
VisionRange = 200
ShroudClearingRange = 350
Prerequisites
Expand Down Expand Up @@ -14103,7 +14103,7 @@ Object AirF_AmericaSupplyCenter
ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionSmallExplosion
ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionSmallShockwave
End

Geometry = BOX
GeometryMajorRadius = 44.0
GeometryMinorRadius = 45.0
Expand Down Expand Up @@ -16678,7 +16678,7 @@ Object AirF_AmericaPatriotBattery
Prerequisites
Object = AirF_AmericaPowerPlant
End
BuildCost = 750
BuildCost = 1000
BuildTime = 25.0 ; in seconds
EnergyProduction = -3
WeaponSet
Expand Down Expand Up @@ -17449,7 +17449,7 @@ Object AFG_AmericaVehicleChinook
TransportSlotCount = 0 ;how many "slots" we take in a transport (0 == not transportable)
VisionRange = 300.0
ShroudClearingRange = 600
BuildCost = 1200
BuildCost = 950
BuildTime = 10.0 ;in seconds
Prerequisites
Object = AirF_AmericaSupplyCenter
Expand Down Expand Up @@ -17687,8 +17687,8 @@ Object AirF_AmericaVehicleChinook
TransportSlotCount = 0 ;how many "slots" we take in a transport (0 == not transportable)
VisionRange = 300.0
ShroudClearingRange = 600
BuildCost = 1800 ;1200
BuildTime = 30.0 ;25.0 ;in seconds
BuildCost = 1200
BuildTime = 25.0 ;in seconds
Prerequisites
Object = AirF_AmericaWarFactory
End
Expand Down Expand Up @@ -17958,8 +17958,8 @@ Object AirF_AmericaJetRaptor
DamageFX = None
End

BuildCost = 1200 ;1100
BuildTime = 23 ;20
BuildCost = 1100
BuildTime = 20
ExperienceValue = 75 75 125 175 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
Expand Down
10 changes: 5 additions & 5 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaAir.ini
Original file line number Diff line number Diff line change
Expand Up @@ -597,7 +597,7 @@ Object AmericaJetRaptor
End


BuildCost = 1100
BuildCost = 1400
BuildTime = 20
ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
Expand Down Expand Up @@ -1293,7 +1293,7 @@ Object AmericaJetAurora
Object = AmericaAirfield
Object = AmericaStrategyCenter
End
BuildCost = 2000
BuildCost = 2500
BuildTime = 30.0 ;in seconds
WeaponSet
Conditions = None
Expand Down Expand Up @@ -1550,8 +1550,8 @@ Object AmericaJetStealthFighter
DamageFX = None
End

BuildCost = 1250
BuildTime = 20.0 ;in seconds
BuildCost = 1600
BuildTime = 25.0 ;in seconds
ExperienceValue = 100 100 200 300 ;Experience point value at each level
ExperienceRequired = 0 200 300 600 ; Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
Expand Down Expand Up @@ -1797,7 +1797,7 @@ Object AmericaVehicleComanche
Armor = CountermeasuresComancheArmor
DamageFX = None
End
BuildCost = 1350
BuildCost = 1500
BuildTime = 20 ; in seconds
ExperienceValue = 50 50 100 200 ; Experience point value at each level
ExperienceRequired = 0 100 200 400 ; Experience points needed to gain each level
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1565,7 +1565,7 @@ Object AmericaInfantryPilot
Locomotor = SET_NORMAL ColonelBurtonGroundLocomotor

; Patch104p @bugfix hanfield 03/09/2021 Removed heroic locomotor since it made pilots slower.
;Locomotor = SET_NORMAL_UPGRADED BasicHumanLocomotorPlus25
;Locomotor = SET_NORMAL_UPGRADED BasicHumanLocomotorPlus25

Behavior = PhysicsBehavior ModuleTag_08
Mass = 5.0
Expand Down Expand Up @@ -1788,8 +1788,8 @@ Object AmericaInfantryPathfinder
Object = AmericaBarracks
Science = SCIENCE_Pathfinder
End
BuildCost = 1500 ;600
BuildTime = 20.0 ;10.0 ;in seconds
BuildCost = 600
BuildTime = 10.0 ;in seconds

ExperienceValue = 40 40 60 80 ;Experience point value at each level
ExperienceRequired = 0 50 100 200 ;Experience points needed to gain each level
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -572,7 +572,7 @@ Object AmericaVehicleMedic
Armor = ToxinTruckArmor
DamageFX = TruckDamageFX
End
BuildCost = 700
BuildCost = 600
BuildTime = 10.0 ;in seconds
VisionRange = 100
ShroudClearingRange = 400
Expand Down Expand Up @@ -1892,7 +1892,7 @@ Object AmericaTankPaladin
; Armor = UpgradedTankArmor
; DamageFX = TankDamageFX
;End
BuildCost = 1000 ; Patch104p @balance 05/09/2021 Original=1100
BuildCost = 1100
BuildTime = 12.0 ;in seconds
VisionRange = 150
ShroudClearingRange = 300
Expand Down Expand Up @@ -2149,8 +2149,8 @@ Object AmericaVehicleSentryDrone
Armor = SentryDroneArmor
DamageFX = TruckDamageFX
End
BuildCost = 500
BuildTime = 8.0 ;in seconds
BuildCost = 800
BuildTime = 10.0 ;in seconds
VisionRange = 200
ShroudClearingRange = 350
Prerequisites
Expand Down
32 changes: 16 additions & 16 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -5492,8 +5492,8 @@ Object Chem_GLADemoTrap
Prerequisites
Object = Chem_GLAArmsDealer
End
BuildCost = 400
BuildTime = 5.0 ; in seconds
BuildCost = 600
BuildTime = 8.0 ; in seconds
EnergyProduction = 0
VisionRange = 150.0 ; Shroud clearing distance
ShroudClearingRange = 150.0 ; Shroud clearing distance
Expand Down Expand Up @@ -5540,7 +5540,7 @@ Object Chem_GLADemoTrap
FriendlyOpacityMin = 100.0%
OrderIdleEnemiesToAttackMeUponReveal = Yes
End

; Patch104p @bugfix hanfield 28/08/2021 Added STRUCTURE to list of ignored target types.
; Demo Traps will no longer be triggered by base defense and building scaffolds.
; Patch104p @bugfix commy2 01/10/2021 Fix enemy hazard fields triggering demo traps.
Expand Down Expand Up @@ -12406,8 +12406,8 @@ Object Chem_GLAInfantryTunnelDefender
; Prerequisites
; Object = Chem_GLATunnelNetwork
; End
BuildCost = 350 ;300
BuildTime = 5.5 ;5.0 ;in seconds
BuildCost = 300
BuildTime = 5.0 ;in seconds

ExperienceValue = 20 20 40 60 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
Expand Down Expand Up @@ -13138,7 +13138,7 @@ Object Chem_GLAInfantryAngryMobNexus
DamageFX = None
End

BuildCost = 1000
BuildCost = 800
BuildTime = 15.0 ;in seconds
VisionRange = 150 ; it can scout for the spawn
ShroudClearingRange = 0
Expand Down Expand Up @@ -16477,7 +16477,7 @@ Object Chem_GLAVehicleCombatBike
Armor = TruckArmor
DamageFX = TankDamageFX
End
BuildCost = 450
BuildCost = 550
BuildTime = 4.0 ;in seconds
VisionRange = 180
ShroudClearingRange = 300
Expand Down Expand Up @@ -17560,8 +17560,8 @@ Object Chem_GLAVehicleBombTruck
Armor = TruckArmor
DamageFX = TruckDamageFX
End
BuildCost = 1100
BuildTime = 12.0 ;in seconds
BuildCost = 1200
BuildTime = 15.0 ;in seconds
VisionRange = 150 ; Used in attack move targeting
ShroudClearingRange = 200
Prerequisites
Expand Down Expand Up @@ -17917,7 +17917,7 @@ Object Chem_GLAVehicleScudLauncher
Armor = TruckArmor
DamageFX = TankDamageFX
End
BuildCost = 1000
BuildCost = 1200
BuildTime = 15.0 ;in seconds
VisionRange = 180
ShroudClearingRange = 300
Expand Down Expand Up @@ -18072,7 +18072,7 @@ Object Chem_GLAVehicleTechnical
End

; set cost and time fields here or else they won't work
BuildCost = 600
BuildCost = 500
BuildTime = 5.0 ;in seconds

; Needed to get the Veterancy Overlays on top of the Technical with his build variations.
Expand Down Expand Up @@ -19343,7 +19343,7 @@ Object Chem_GLAVehicleRadarVan
Armor = TruckArmor
DamageFX = TankDamageFX
End
BuildCost = 500
BuildCost = 550
BuildTime = 10.0 ;in seconds
VisionRange = 200
ShroudClearingRange = 500
Expand Down Expand Up @@ -19709,7 +19709,7 @@ Object Chem_GLAVehicleBattleBus
DamageFX = StructureDamageFXNoShake
End

BuildCost = 1200 ;1100
BuildCost = 1100
BuildTime = 15.0 ;in seconds
VisionRange = 150 ; Used in attack move targeting
ShroudClearingRange = 200
Expand Down Expand Up @@ -20294,8 +20294,8 @@ Object Chem_GLATunnelNetwork
Object = Chem_GLABarracks
End
BuildCost = 800
RefundValue = 50 ;100 ; With nothing (or zero) listed, we sell for half price.
BuildTime = 16.5 ;15.0 ; in seconds
RefundValue = 100 ; With nothing (or zero) listed, we sell for half price.
BuildTime = 15.0 ; in seconds
EnergyProduction = 0
VisionRange = 200.0 ; Shroud clearing distance
ShroudClearingRange = 200
Expand Down Expand Up @@ -21179,7 +21179,7 @@ Object Chem_GLAInfantryRebel
Prerequisites
Object = Chem_GLABarracks
End
BuildCost = 300 ;200
BuildCost = 200
BuildTime = 5.0 ;in seconds

ExperienceValue = 25 30 35 45 ;Experience point value at each level
Expand Down
2 changes: 1 addition & 1 deletion Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaAir.ini
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ Object ChinaVehicleHelix
TransportSlotCount = 0 ;how many "slots" we take in a transport (0 == not transportable)
VisionRange = 200.0
ShroudClearingRange = 600
BuildCost = 1450 ;1500
BuildCost = 1500
BuildTime = 20.0 ;in seconds
Prerequisites
Object = ChinaAirfield
Expand Down
8 changes: 4 additions & 4 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini
Original file line number Diff line number Diff line change
Expand Up @@ -269,7 +269,7 @@ Object ChinaInfantryRedguard
Object = ChinaBarracks
End
BuildCost = 300
BuildTime = 9.0 ;in seconds
BuildTime = 10.0 ;in seconds

ExperienceValue = 5 5 10 20 ;Experience point value at each level
ExperienceRequired = 0 20 40 80 ;Experience points needed to gain each level
Expand Down Expand Up @@ -1007,7 +1007,7 @@ Object ChinaInfantryTankHunter
Object = ChinaBarracks
End
BuildCost = 300
BuildTime = 4.5 ;in seconds
BuildTime = 5.0 ;in seconds

ExperienceValue = 20 20 40 60 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
Expand Down Expand Up @@ -1301,8 +1301,8 @@ Object ChinaInfantryHacker
Object = ChinaBarracks
Object = ChinaPropagandaCenter
End
BuildCost = 550
BuildTime = 15.0 ;in seconds
BuildCost = 625
BuildTime = 20.0 ;in seconds
ExperienceValue = 50 100 150 400 ;Experience point value at each level
ExperienceRequired = 0 100 300 500 ;Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
Expand Down
18 changes: 9 additions & 9 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaVehicle.ini
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ Object ChinaTankBattleMaster
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 700
BuildCost = 800
BuildTime = 10.0 ;in seconds
VisionRange = 150
ShroudClearingRange = 300
Expand Down Expand Up @@ -267,7 +267,7 @@ Object ChinaTankOverlord
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 1800
BuildCost = 2000
BuildTime = 20.0 ;in seconds
VisionRange = 150
ShroudClearingRange = 200
Expand Down Expand Up @@ -876,7 +876,7 @@ Object ChinaTankDragon
Armor = DragonTankArmor
DamageFX = TankDamageFX
End
BuildCost = 700
BuildCost = 800
BuildTime = 10.0 ;in seconds
VisionRange = 100
ShroudClearingRange = 200
Expand Down Expand Up @@ -1100,7 +1100,7 @@ Object ChinaVehicleTroopCrawler
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 1250
BuildCost = 1400
BuildTime = 15.0 ;in seconds
VisionRange = 175 ;Needs to see farther and match it's weapon range -- else troop crawlers will get slaughtered against tanks!
ShroudClearingRange = 400
Expand Down Expand Up @@ -1301,8 +1301,8 @@ Object ChinaVehicleInfernoCannon
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 800
BuildTime = 14.0 ;in seconds
BuildCost = 900
BuildTime = 15.0 ;in seconds
VisionRange = 180
ShroudClearingRange = 300
Prerequisites
Expand Down Expand Up @@ -1852,7 +1852,7 @@ Object ChinaTankGattling
Armor = AntiAirVehicle
DamageFX = TankDamageFX
End
BuildCost = 750
BuildCost = 800
BuildTime = 10.0 ;in seconds
VisionRange = 150
ShroudClearingRange = 360
Expand Down Expand Up @@ -2378,7 +2378,7 @@ Object ChinaTankECM
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 700
BuildCost = 800
BuildTime = 10.0 ;in seconds
VisionRange = 150
ShroudClearingRange = 360
Expand Down Expand Up @@ -2615,7 +2615,7 @@ Object ChinaVehicleListeningOutpost
DamageFX = TankDamageFX
End
BuildCost = 800
BuildTime = 14.0 ;in seconds
BuildTime = 15.0 ;in seconds
VisionRange = 250
ShroudClearingRange = 500
Prerequisites
Expand Down
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