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Change: Improved death explosion of Nuclear Missile Silo (#1490)
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Stubbjax authored Dec 22, 2022
1 parent dc97a6f commit 5b38f19
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Showing 6 changed files with 24 additions and 5 deletions.
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Expand Up @@ -8096,7 +8096,7 @@ Object Boss_NuclearMissileLauncher
End

Behavior = FireWeaponWhenDeadBehavior ModuleTag_12
DeathWeapon = ChinaPowerPlantDeathWeapon
DeathWeapon = ChinaNuclearMissileLauncherDeathWeapon ; @tweak Stubbjax 30/11/2022 Added dedicated + improved death weapon.
StartsActive = Yes
End

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Expand Up @@ -14959,7 +14959,7 @@ Object ChinaNuclearMissileLauncher
End

Behavior = FireWeaponWhenDeadBehavior ModuleTag_12
DeathWeapon = ChinaPowerPlantDeathWeapon
DeathWeapon = ChinaNuclearMissileLauncherDeathWeapon ; @tweak Stubbjax 30/11/2022 Added dedicated + improved death weapon.
StartsActive = Yes
End

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Expand Up @@ -6863,7 +6863,7 @@ Object Infa_ChinaNuclearMissileLauncher
End

Behavior = FireWeaponWhenDeadBehavior ModuleTag_12
DeathWeapon = ChinaPowerPlantDeathWeapon
DeathWeapon = ChinaNuclearMissileLauncherDeathWeapon ; @tweak Stubbjax 30/11/2022 Added dedicated + improved death weapon.
StartsActive = Yes
End

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Expand Up @@ -8653,7 +8653,7 @@ Object Nuke_ChinaNuclearMissileLauncher
End

Behavior = FireWeaponWhenDeadBehavior ModuleTag_12
DeathWeapon = ChinaPowerPlantDeathWeapon
DeathWeapon = ChinaNuclearMissileLauncherDeathWeapon ; @tweak Stubbjax 30/11/2022 Added dedicated + improved death weapon.
StartsActive = Yes
End

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Expand Up @@ -6642,7 +6642,7 @@ Object Tank_ChinaNuclearMissileLauncher
End

Behavior = FireWeaponWhenDeadBehavior ModuleTag_12
DeathWeapon = ChinaPowerPlantDeathWeapon
DeathWeapon = ChinaNuclearMissileLauncherDeathWeapon ; @tweak Stubbjax 30/11/2022 Added dedicated + improved death weapon.
StartsActive = Yes
End

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19 changes: 19 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini
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Expand Up @@ -2913,6 +2913,25 @@ Weapon ChinaPowerPlantDeathWeapon
AutoReloadsClip = No
End

;------------------------------------------------------------------------------
Weapon ChinaNuclearMissileLauncherDeathWeapon
PrimaryDamage = 600.0
PrimaryDamageRadius = 75.0
SecondaryDamage = 150.0
SecondaryDamageRadius = 125.0
AttackRange = 100.0
DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 99999.0
FireFX = FX_ChinaPowerPlantDeath
FireOCL = OCL_RadiationFieldMedium
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0
ClipSize = 1
ClipReloadTime = 0
AutoReloadsClip = No
End

;------------------------------------------------------------------------------
Weapon TomahawkMissileWeapon
PrimaryDamage = 150.0
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