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Fix: Powered Arms Dealer Door Still Open When Chain Building Technica…
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…ls and Combat Bikes (#538)
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commy2 authored Oct 16, 2021
1 parent e52f84b commit 8a03846
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Showing 6 changed files with 35 additions and 14 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -10553,11 +10553,14 @@ Object Chem_GLAArmsDealer
Behavior = FXListDie ModuleTag_09
DeathFX = FX_StructureMediumDeath
End

; Patch104p @bugfix commy2 09/10/2021 Fix door not closing in time when building Technicals or Combat Bikes with power.

Behavior = ProductionUpdate ModuleTag_10
NumDoorAnimations = 1
DoorOpeningTime = 2000 ;in mSeconds
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 2000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 1800 ;in mSeconds
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_11
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7 changes: 5 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini
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Expand Up @@ -10500,11 +10500,14 @@ Object Demo_GLAArmsDealer
Behavior = FXListDie ModuleTag_09
DeathFX = FX_StructureMediumDeath
End

; Patch104p @bugfix commy2 09/10/2021 Fix door not closing in time when building Technicals or Combat Bikes with power.

Behavior = ProductionUpdate ModuleTag_10
NumDoorAnimations = 1
DoorOpeningTime = 2000 ;in mSeconds
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 2000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 1800 ;in mSeconds
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_11
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14 changes: 10 additions & 4 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/FactionBuilding.ini
Original file line number Diff line number Diff line change
Expand Up @@ -26914,11 +26914,14 @@ Object GLAArmsDealer
Behavior = FXListDie ModuleTag_09
DeathFX = FX_StructureMediumDeath
End

; Patch104p @bugfix commy2 09/10/2021 Fix door not closing in time when building Technicals or Combat Bikes with power.

Behavior = ProductionUpdate ModuleTag_10
NumDoorAnimations = 1
DoorOpeningTime = 2000 ;in mSeconds
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 2000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 1800 ;in mSeconds
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_11
Expand Down Expand Up @@ -36373,11 +36376,14 @@ Object GLAArmsDealerNoHole
Behavior = FXListDie ModuleTag_09
DeathFX = FX_StructureMediumDeath
End

; Patch104p @bugfix commy2 09/10/2021 Fix door not closing in time when building Technicals or Combat Bikes with power.

Behavior = ProductionUpdate ModuleTag_10
NumDoorAnimations = 1
DoorOpeningTime = 2000 ;in mSeconds
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 2000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 1800 ;in mSeconds
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_11
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Original file line number Diff line number Diff line change
Expand Up @@ -4316,11 +4316,14 @@ Object GC_Chem_GLAArmsDealer
Behavior = FXListDie ModuleTag_09
DeathFX = FX_StructureMediumDeath
End

; Patch104p @bugfix commy2 09/10/2021 Fix door not closing in time when building Technicals or Combat Bikes with power.

Behavior = ProductionUpdate ModuleTag_10
NumDoorAnimations = 1
DoorOpeningTime = 2000 ;in mSeconds
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 2000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 1800 ;in mSeconds
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_11
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Original file line number Diff line number Diff line change
Expand Up @@ -4186,11 +4186,14 @@ Object GC_Slth_GLAArmsDealer
Behavior = FXListDie ModuleTag_09
DeathFX = FX_StructureMediumDeath
End

; Patch104p @bugfix commy2 09/10/2021 Fix door not closing in time when building Technicals or Combat Bikes with power.

Behavior = ProductionUpdate ModuleTag_10
NumDoorAnimations = 1
DoorOpeningTime = 2000 ;in mSeconds
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 2000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 1800 ;in mSeconds
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_11
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Original file line number Diff line number Diff line change
Expand Up @@ -11189,11 +11189,14 @@ Object Slth_GLAArmsDealer
Behavior = FXListDie ModuleTag_09
DeathFX = FX_StructureMediumDeath
End

; Patch104p @bugfix commy2 09/10/2021 Fix door not closing in time when building Technicals or Combat Bikes with power.

Behavior = ProductionUpdate ModuleTag_10
NumDoorAnimations = 1
DoorOpeningTime = 2000 ;in mSeconds
DoorWaitOpenTime = 3000 ;in mSeconds
DoorCloseTime = 2000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 1800 ;in mSeconds
ConstructionCompleteDuration = 1500 ;in mSeconds
End
Behavior = DefaultProductionExitUpdate ModuleTag_11
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