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Fix: Laser Turret Uses Different Laser Model And Sound When Assisting…
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… Or Engaging Airborne Targets (#374)
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commy2 authored Sep 17, 2021
1 parent 013b29a commit f07fb54
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Showing 2 changed files with 7 additions and 5 deletions.
2 changes: 1 addition & 1 deletion Patch104pZH/Design/Tasks/commy2_tasks.txt
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ https://github.com/commy2/zerohour/issues/197 [NOTRELEVANT][NPROJECT] Veteran Qu
https://github.com/commy2/zerohour/issues/196 [DONE][NPROJECT] Sub-Factions With Free Unit Science Can't Access Units In Other Factories
https://github.com/commy2/zerohour/issues/195 [DONE] Nuke Cannons Start With Neutron Shells
https://github.com/commy2/zerohour/issues/194 [DONE][NPROJECT] Patriot Batteries And Laser Turrets Lag When Assisting
https://github.com/commy2/zerohour/issues/193 [IMPROVEMENT][NPROJECT] Laser Turret Uses Different Laser Model And Sound When Assisting Or Engaging Airborne Targets
https://github.com/commy2/zerohour/issues/193 [DONE][NPROJECT] Laser Turret Uses Different Laser Model And Sound When Assisting Or Engaging Airborne Targets
https://github.com/commy2/zerohour/issues/192 [IMPROVEMENT][NPROJECT] Laser Turret Has 1 Extra Shot When Assisting Or Engaging Airborne Targets Than Intended
https://github.com/commy2/zerohour/issues/191 [IMPROVEMENT] Patriot Battery And Laser Turret Extended Range Exploit
https://github.com/commy2/zerohour/issues/190 [IMPROVEMENT] Black Lotus Seleced By Q-Shortcut
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10 changes: 6 additions & 4 deletions Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -6430,6 +6430,8 @@ Weapon Lazr_PatriotMissileWeapon
ProjectileCollidesWith = STRUCTURES
End

; Patch104p @bugfix commy2 13/09/2021 Fix sound and effect used against airborne targets and when assisting to match normal anti ground weapon.

;------------------------------------------------------------------------------
Weapon Lazr_PatriotMissileWeaponAir
PrimaryDamage = 35.0
Expand All @@ -6438,9 +6440,9 @@ Weapon Lazr_PatriotMissileWeaponAir
DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 999999.0
LaserName = Lazr_PaladinLaserBeam
LaserName = Lazr_PatriotLaserBeam
LaserBoneName = WEAPONA01
FireFX = Lazr_WeaponFX_Laser
FireFX = Lazr_WeaponFX_LaserCrusader
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 250 ; time between shots, msec
ClipSize = 4 ; how many shots in a Clip (0 == infinite)
Expand All @@ -6465,9 +6467,9 @@ Weapon Lazr_PatriotMissileAssistWeapon
DamageType = EXPLOSION ; ignored for projectile weapons
DeathType = EXPLODED
WeaponSpeed = 999999.0 ; ignored for projectile weapons
LaserName = Lazr_PaladinLaserBeam
LaserName = Lazr_PatriotLaserBeam
LaserBoneName = WEAPONA01
FireFX = Lazr_WeaponFX_Laser
FireFX = Lazr_WeaponFX_LaserCrusader
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 250 ; time between shots, msec
ClipSize = 4 ; how many shots in a Clip (0 == infinite)
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