Skip to content

Commit

Permalink
Change: GLA Marauder with double barrel will always reload when idle
Browse files Browse the repository at this point in the history
  • Loading branch information
xezon committed Feb 11, 2023
1 parent b2e177a commit f6d34c1
Showing 1 changed file with 6 additions and 0 deletions.
6 changes: 6 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,7 @@ End
;------------------------------------------------------------------------------
; Patch104p @bugfix xezon 11/02/2023 Set DelayBetweenShots from 750 to 100
; and ClipReloadTime from 100 to 750 to correct the firing sequence.
; Patch104p @tweak xezon 11/02/2023 Enables automatic reload when idle.
Weapon MarauderTankGunUpgradeTwo
PrimaryDamage = 60.0
PrimaryDamageRadius = 5.0
Expand All @@ -93,6 +94,8 @@ Weapon MarauderTankGunUpgradeTwo
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 750 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 850

; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
Expand Down Expand Up @@ -8563,6 +8566,7 @@ End
;------------------------------------------------------------------------------
; Patch104p @bugfix xezon 11/02/2023 Set DelayBetweenShots from 750 to 100
; and ClipReloadTime from 100 to 750 to correct the firing sequence.
; Patch104p @tweak xezon 11/02/2023 Enables automatic reload when idle.
Weapon REDMarauderTankGunUpgradeTwo ; Alias Demo_MarauderTankGunUpgradeTwo
PrimaryDamage = 60.0
PrimaryDamageRadius = 5.0
Expand All @@ -8583,6 +8587,8 @@ Weapon REDMarauderTankGunUpgradeTwo ; Alias Demo_MarauderTankGunUpgradeTwo
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 750 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 850

; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
Expand Down

0 comments on commit f6d34c1

Please sign in to comment.