Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix: Enable toxins to shoot on USA Fire Base #1556

Merged
merged 1 commit into from
Jan 16, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 2 additions & 1 deletion Patch104pZH/GameFilesEdited/Data/INI/Armor.ini
Original file line number Diff line number Diff line change
Expand Up @@ -985,6 +985,7 @@ Armor BattleBusStructureArmorToughPlusTwo
Armor = SUBDUAL_BUILDING 80%
End

; Patch104p @fix Set POISON value from 0% like other structures. This allows toxin weapons to target this structure.
Armor FireBaseArmor
Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types
Armor = SMALL_ARMS 50%
Expand All @@ -993,7 +994,7 @@ Armor FireBaseArmor
Armor = RADIATION 0% ; all these 1%s are so the base will receive the damage then transfer it to occupants
Armor = MICROWAVE 0%
Armor = SNIPER 100%
Armor = POISON 0%
Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings
Armor = SURRENDER 0%
Armor = MELEE 0%
Armor = LASER 0%
Expand Down