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Add Generals 1.08 INI files for reference #428

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Sep 29, 2021
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3 changes: 3 additions & 0 deletions Patch104pZH/GameFilesOriginalCCG/Data/INI/AIData.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
AIData
; set the values in ini/default/aidata.ini for now.
End
303 changes: 303 additions & 0 deletions Patch104pZH/GameFilesOriginalCCG/Data/INI/Animation2D.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,303 @@
;-------------------------------------------------------------------------------
;2D animations
;-------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
Animation DefaultHeal
AnimationMode = LOOP
AnimationDelay = 30 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 16
Image = SCPCross000
Image = SCPCross001
Image = SCPCross002
Image = SCPCross003
Image = SCPCross004
Image = SCPCross005
Image = SCPCross006
Image = SCPCross007
Image = SCPCross008
Image = SCPCross009
Image = SCPCross010
Image = SCPCross011
Image = SCPCross012
Image = SCPCross013
Image = SCPCross014
Image = SCPCross015
End

;-------------------------------------------------------------------------------
Animation StructureHeal
AnimationMode = PING_PONG
AnimationDelay = 60 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 10
Image = SCPWrench000
Image = SCPWrench001
Image = SCPWrench002
Image = SCPWrench003
Image = SCPWrench004
Image = SCPWrench005
Image = SCPWrench006
Image = SCPWrench007
Image = SCPWrench008
Image = SCPWrench009
End

;-------------------------------------------------------------------------------
Animation VehicleHeal
AnimationMode = PING_PONG
AnimationDelay = 60 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 10
Image = SCPWrench000
Image = SCPWrench001
Image = SCPWrench002
Image = SCPWrench003
Image = SCPWrench004
Image = SCPWrench005
Image = SCPWrench006
Image = SCPWrench007
Image = SCPWrench008
Image = SCPWrench009
End

;-------------------------------------------------------------------------------
Animation MoneyPickUp
AnimationMode = LOOP
AnimationDelay = 30 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 31
Image = SCPDollar000
Image = SCPDollar001
Image = SCPDollar002
Image = SCPDollar003
Image = SCPDollar004
Image = SCPDollar005
Image = SCPDollar006
Image = SCPDollar007
Image = SCPDollar008
Image = SCPDollar009
Image = SCPDollar010
Image = SCPDollar011
Image = SCPDollar012
Image = SCPDollar013
Image = SCPDollar014
Image = SCPDollar015
Image = SCPDollar016
Image = SCPDollar017
Image = SCPDollar018
Image = SCPDollar019
Image = SCPDollar020
Image = SCPDollar021
Image = SCPDollar022
Image = SCPDollar023
Image = SCPDollar024
Image = SCPDollar025
Image = SCPDollar026
Image = SCPDollar027
Image = SCPDollar028
Image = SCPDollar029
Image = SCPDollar030
End

;-------------------------------------------------------------------------------
Animation LevelGainedAnimation
AnimationMode = LOOP
AnimationDelay = 30 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 21
Image = SCPChev000
Image = SCPChev001
Image = SCPChev002
Image = SCPChev003
Image = SCPChev004
Image = SCPChev005
Image = SCPChev006
Image = SCPChev007
Image = SCPChev008
Image = SCPChev009
Image = SCPChev010
Image = SCPChev011
Image = SCPChev012
Image = SCPChev013
Image = SCPChev014
Image = SCPChev015
Image = SCPChev016
Image = SCPChev017
Image = SCPChev018
Image = SCPChev019
Image = SCPChev020
End

;-------------------------------------------------------------------------------
Animation GetHealedAnimation
AnimationMode = LOOP
AnimationDelay = 30 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 21
Image = SCPHeal000
Image = SCPHeal001
Image = SCPHeal002
Image = SCPHeal003
Image = SCPHeal004
Image = SCPHeal005
Image = SCPHeal006
Image = SCPHeal007
Image = SCPHeal008
Image = SCPHeal009
Image = SCPHeal010
Image = SCPHeal011
Image = SCPHeal012
Image = SCPHeal013
Image = SCPHeal014
Image = SCPHeal015
Image = SCPHeal016
Image = SCPHeal017
Image = SCPHeal018
Image = SCPHeal019
Image = SCPHeal020
End

;-------------------------------------------------------------------------------
Animation BombTimed
AnimationMode = ONCE
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 21

Image = SCPClock043 ;20 seconds
Image = SCPClock044
Image = SCPClock045
Image = SCPClock046
Image = SCPClock047
Image = SCPClock048
Image = SCPClock049
Image = SCPClock050
Image = SCPClock051
Image = SCPClock052
Image = SCPClock053 ;10 seconds
Image = SCPClock054
Image = SCPClock055
Image = SCPClock056
Image = SCPClock057
Image = SCPClock058
Image = SCPClock059
Image = SCPClock060
Image = SCPClock061
Image = SCPClock062
Image = SCPClock063 ;0 seconds
End

;-------------------------------------------------------------------------------
Animation BombRemote
AnimationMode = LOOP
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 2
Image = SCPClock000
Image = SCPClock001
End

;-------------------------------------------------------------------------------
; @todo srj -- currently same as BombRemote. Make different someday?
Animation CarBomb
AnimationMode = LOOP
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 2
Image = SCPClock000
Image = SCPClock001
End

;-------------------------------------------------------------------------------
Animation Disabled
AnimationMode = LOOP
AnimationDelay = 66 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 16
Image = SCPLightning000
Image = SCPLightning001
Image = SCPLightning002
Image = SCPLightning003

Image = SCPLightning004
Image = SCPLightning005
Image = SCPLightning006
Image = SCPLightning007

Image = SCPLightning008
Image = SCPLightning009
Image = SCPLightning010
Image = SCPLightning011

Image = SCPLightning012
Image = SCPLightning013
Image = SCPLightning014
Image = SCPLightning015
End

;-------------------------------------------------------------------------------
Animation AmmoFull
AnimationMode = LOOP
AnimationDelay = 60 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 1
Image = SCPAmmoFull
End

;-------------------------------------------------------------------------------
Animation AmmoEmpty
AnimationMode = LOOP
AnimationDelay = 60 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 1
Image = SCPAmmoEmpty
End

;-------------------------------------------------------------------------------
Animation Enthusiastic
AnimationMode = PING_PONG
AnimationDelay = 100 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 9
; Image = SCPCross000
; Image = SCPCross001
; Image = SCPCross002
Image = SCPCross003
Image = SCPCross004
Image = SCPCross005
Image = SCPCross006
Image = SCPCross007
Image = SCPCross008
Image = SCPCross009
Image = SCPCross010
Image = SCPCross011
; Image = SCPCross012
; Image = SCPCross013
; Image = SCPCross014
; Image = SCPCross015
End
;-------------------------------------------------------------------------------
Animation Subliminal
AnimationMode = PING_PONG
AnimationDelay = 100 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 9
; Image = SCPCrossB000
; Image = SCPCrossB001
; Image = SCPCrossB002
Image = SCPCrossB003
Image = SCPCrossB004
Image = SCPCrossB005
Image = SCPCrossB006
Image = SCPCrossB007
Image = SCPCrossB008
Image = SCPCrossB009
Image = SCPCrossB010
Image = SCPCrossB011
; Image = SCPCrossB012
; Image = SCPCrossB013
; Image = SCPCrossB014
; Image = SCPCrossB015
End
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