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Fix: Frenzy-Scan Bug #593

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Jan 3, 2022
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2 changes: 1 addition & 1 deletion Patch104pZH/Design/Tasks/commy2_tasks.txt
Original file line number Diff line number Diff line change
Expand Up @@ -212,7 +212,7 @@ https://github.com/commy2/zerohour/issues/7 [DONE][NPROJEC!] Mini-Gunne
https://github.com/commy2/zerohour/issues/6 [DONE][NPROJEC!] Mini-Gunner Has Broken Sound And Fire Animation When Aiming At Airborne Targets
https://github.com/commy2/zerohour/issues/5 [DONE][NPROJEC!] Heroic Pathfinders And Jarmen Kell Don't Use Red Tracers
https://github.com/commy2/zerohour/issues/4 [DONE][NPROJEC!] Vet 3 Jarmen Kell Has Tracer For Sniper Attack But Not For Normal Attack
https://github.com/commy2/zerohour/issues/3 [MAYBE] Frenzy-Scan Bug
https://github.com/commy2/zerohour/issues/3 [DONE] Frenzy-Scan Bug
https://github.com/commy2/zerohour/issues/2 [DONE][NPROJEC!] Microwave-Supply Drop Zone-Bug
https://github.com/commy2/zerohour/issues/1 [DONE][NPROJEC!] Scud-Bug

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6 changes: 2 additions & 4 deletions Patch104pZH/GameFilesEdited/Data/INI/SpecialPower.ini
Original file line number Diff line number Diff line change
Expand Up @@ -265,6 +265,8 @@ SpecialPower SuperweaponArtilleryBarrage
AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
End

; Patch104p @bugfix commy2 23/10/2021 Fix Frenzy special power revealed map.

;-----------------------------------------------------------------------------
SpecialPower SuperweaponFrenzy
Enum = SPECIAL_FRENZY
Expand All @@ -273,8 +275,6 @@ SpecialPower SuperweaponFrenzy
; InitiateSound = FireArtilleryCannonSound
PublicTimer = No
SharedSyncedTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
RadiusCursorRadius = 200
InitiateAtLocationSound = FrenzyActivate
ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut.
Expand All @@ -289,8 +289,6 @@ SpecialPower Early_SuperweaponFrenzy
InitiateAtLocationSound = FrenzyActivate
PublicTimer = No
SharedSyncedTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
RadiusCursorRadius = 200
ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut.
AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
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