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##Yogstation

Build Status Copyright (C) Yogstation 2013-2015

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License (http://www.gnu.org/licenses/agpl-3.0.en.html) for more details.

##DOWNLOADING

There are a number of ways to download the source code. Some are described here, an alternative all-inclusive guide is also located at http://www.tgstation13.org/wiki/Downloading_the_source_code

Option 1: Follow this: http://www.tgstation13.org/wiki/Setting_up_git

Option 2: Install GitHub::windows from http://windows.github.com/ It handles most of the setup and configuraton of Git for you. Then you simply search for the -tg-station repository and click the big clone button.

Option 3: Download the source code as a zip by clicking the ZIP button in the code tab of https://github.com/tgstation/-tg-station (note: this will use a lot of bandwidth if you wish to update and is a lot of hassle if you want to make any changes at all, so it's not recommended.)

##INSTALLATION

First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from http://www.byond.com/. Once you've done that, extract the game files to wherever you want to keep them. This is a sourcecode-only release, so the next step is to compile the server files. Open tgstation.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this:

saving tgstation.dmb (DEBUG mode)
tgstation.dmb - 0 errors, 0 warnings

If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong. If problems persist, ask for assistance in irc://irc.rizon.net/coderbus

Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs. Extended is essentially no mode, and isn't in the Secret rotation by default as it's just not very fun.

You'll also want to edit config/admins.txt to remove the default admins and add your own. "Game Master" is the highest level of access, and probably the one you'll want to use for now. You can set up your own ranks and find out more in config/admin_ranks.txt

The format is

byondkey = Rank

where the admin rank must be properly capitalised.

Finally, to start the server, run Dream Daemon and enter the path to your compiled tgstation.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Safe'. Then press GO and the server should start up and be ready to join.

###HOSTING ON LINUX We use BYGEX for some of our text replacement related code. Unfortunately, we only have a windows dll included right now. You can find a version known to compile on linux, along with some basic install instructions here https://github.com/optimumtact/byond-regex

Otherwise, edit the file code/_compile_options.dm, and comment out: #define USE_BYGEX at the bottom, so that it looks like this: //#define USE_BYGEX Recompile the codebase afterwards.

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