A simple program for finding the shortest paths possible in Rain World. This project is designed to be modular and expandable, potentially supporting mods and advanced features in the future. Note that skill path calculations are not yet implemented.
For convenience, here are the shortened names for the regions:
Shortened Names
- SU: Outskirts
- HI: Industrial Complex
- DS: Drainage System
- CC: Chimney Canopy
- GW: Garbage Wastes
- SH: Shaded Citadel
- VS: Pipeyard
- SL: Shoreline
- SI: Sky Islands
- LF: Farm Arrays
- UW: The Exterior
- SS: Five Pebbles
- SB: Subterranean
- OE: Outer Expanse
- MS: Submerged Superstructure
This program is written in Python and uses the following library:
- heapq: A Python library for implementing heaps, useful for efficient priority queues in pathfinding algorithms.
We hope this project evolves into a robust tool for Rain World players! Possible expansions include:
- An app with a graphical interface to make it more accessible.
- Advanced calculations for more accurate and detailed pathfinding.
- Integration with modded content for a broader reach.
Enjoy using the program, and have a great day! 😊
Feel free to share your feedback, suggestions, or contributions. Together, we can make this a valuable resource for the community!