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Releases: TomArrow/UsermapConverter

Updated map.csv and some minor fixes

18 Sep 19:55
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Cvaughn took a lot of time creating a map.csv for better mapping of old objects in 0.5.1.1 to 0.6, so this should greatly increase the number of maps that properly convert.

Same as last one, with added functionality to remove invisible spawn points from any map (whether 0.5.1.1 or 0.6)

31 Jul 22:31
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Same as last one, with added functionality to remove invisible spawn points from any map (whether 0.5.1.1 or 0.6).

Just ignore the "Convert" button and hit the "remove invis spawns" button instead and it should remove the nasty invis spawns from your map that were fucking everything up. Do not hit "Convert" if you just want invis spawns removed from a 0.6 map, the output file will be unusable.

I also added Edge and Reactor to the Canvas folder so invis spawn removal should work with those too.

Second initial release (still strongly WIP)

29 Jul 22:05
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This is v0.2, still strongly WIP. Now sets map options to unlock barriers (probably useful for out of bounds maps) and improved the budget entries, which should make the count of objects as shown in Forge more accurate and also make some objects grabbable/editable that weren't so before.

Initial release

29 Jul 17:17
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This is the first compile that works in ways of actually getting the map to load in 0.6

It still doesn't work perfectly. Some items missing etc. It will need further work, but consider it a proof-of-concept.

Just extract zip and use. Drag & Drop your map (example included, a map called Donkey Kong by cvaughn55), select output folder, tap button to convert.

Note that changes in the map.csv require a recompile at the moment, this is with the initial auto-generated map.csv that probably has some issues that remain to be fixed.

Note: The source in this one may be outdated. If you need the source, get it from the repo itself. I forgot to include my updated canvas maps in the soruce before uploading this release and the source zip is auto-generated apparently.