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Lipschitz constant in FGP_TV for 3D #149
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Hi, thanks this could be an error: |
No, 2D case is np.sqrt(8). I think (haven't check for different bc, it should be true) it should be |
I see, so 2D: multip = (1.0f/(sqrt(8.0)*lambda)) and for 3D: multip = (1.0f/(sqrt(12.0)*lambda)) ? |
Yes but without the square roots |
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Hi @dkazanc
Why
L = 26
here for the 3D case? I think it should beL=sqrt(12)
.The text was updated successfully, but these errors were encountered: