Releases: TorqueGameEngines/Torque2D
Torque2D 4.0 EA2.1
This is a minor update to the previous version which covers a handful of bug fixes and changes over the last few months. As with previous versions of the Rocket Edition, this version is still considered Early Access but is stable enough to use if you are starting a new project. Expect further improvements to be released in the coming months.
Torque2D 4.0 EA2
This update to the powerful Rocket Edition introduces a new Project Manager that let's a user add and edit the modules for their project at anytime using a smooth user interface. The Project Manager will show which modules are loaded and what their dependencies are at a glance. Gui Controls have also received more attention and stability improvements. Additional features have also been added to the Asset Manager to further improve particle effect creation and images with explicitly defined cells.
Unlike the first Early Access version for 4.0, this one is stable enough to be considered production ready. However, it is still an Early Access version, so expect further improvements in the future leading up to the launch of the Rocket Edition!
Torque2D 4.0 EA1
This massive update starts our journey through the Rocket Edition with major updates to the Gui System and the addition of a new Asset Manager. There's also now a 64 bit build option. We've removed Spine support to its own branch as well.
Although this is not yet "production ready" we encourage new projects to start here to avoid breaking changes between 3.5 and 4.0.
Torque2D 3.5
This update includes an update to box2D, a simple path object, a powerful new light object, new options for the particle system, multiple bug fixes and more!
v3.4.1
This includes a hotfix for the dreaded black screen bug on Windows 10. If you're on Windows 10, this is the release you want. Otherwise, this is mostly the same as v3.4.0.