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SFX playlist / Bitstream buffer #74

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lukaspj opened this issue May 30, 2020 · 0 comments
Closed

SFX playlist / Bitstream buffer #74

lukaspj opened this issue May 30, 2020 · 0 comments

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@lukaspj
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lukaspj commented May 30, 2020

This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @RoundedIcon and had a total of 2 comments that may contain additional information. The original issue description is pasted below:

http://forums.torque3d.org/viewtopic.php?f=10&t=548
SFX Playlist currently writes an absurd amount of data into the bitstream. Decreasing the the max slot count or increasing the buffer size are two possible fixes that have been brought up.

A secondary topic is the large amount of nothing the playlist and some other datablocks write. Expanding pack/unpack functions to detect unused fields/slots could decrease loading times when connecting to remote servers with many datablocks.

@Azaezel Azaezel closed this as completed in 70de01e Oct 3, 2020
Azaezel added a commit that referenced this issue Oct 3, 2020
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