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This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @RoundedIcon and had a total of 2 comments that may contain additional information. The original issue description is pasted below:
http://forums.torque3d.org/viewtopic.php?f=10&t=548
SFX Playlist currently writes an absurd amount of data into the bitstream. Decreasing the the max slot count or increasing the buffer size are two possible fixes that have been brought up.
A secondary topic is the large amount of nothing the playlist and some other datablocks write. Expanding pack/unpack functions to detect unused fields/slots could decrease loading times when connecting to remote servers with many datablocks.
The text was updated successfully, but these errors were encountered:
This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @RoundedIcon and had a total of 2 comments that may contain additional information. The original issue description is pasted below:
http://forums.torque3d.org/viewtopic.php?f=10&t=548
SFX Playlist currently writes an absurd amount of data into the bitstream. Decreasing the the max slot count or increasing the buffer size are two possible fixes that have been brought up.
A secondary topic is the large amount of nothing the playlist and some other datablocks write. Expanding pack/unpack functions to detect unused fields/slots could decrease loading times when connecting to remote servers with many datablocks.
The text was updated successfully, but these errors were encountered: