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some enchancements for shadowmapping #1337

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marauder2k7
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new /= operator in point4f
_calcClipSpaceAABB in pssm no longer uses radius just transform points into light space and do min max _roundProjection matrix also optimized.

new /= operator in point4f
_calcClipSpaceAABB in pssm no longer uses radius just transform points into light space and do min max
_roundProjection matrix also optimized.
@Azaezel Azaezel merged commit a232d78 into TorqueGameEngines:development Dec 9, 2024
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2 participants