Skip to content

v0.6.0

Compare
Choose a tag to compare
@ToxicFrog ToxicFrog released this 02 Jul 17:08
· 597 commits to main since this release
  • New: Fragmentation upgrade for projectile weapons
  • New: Swiftness upgrade for melee weapons
  • New: Acid elemental tree
    • Corrosive Shots adds a weak dot that gets more powerful as the target takes damage;
      it works best with slow-firing, high-damage weapons like the rockets and SSG
    • Acid Spray causes surplus acid to splash onto nearby enemies
    • Embrittlement makes acid stacks increase damage taken by enemies
    • Explosive Reaction turns acid stacks into an explosion on death
  • New: weapons are limited to 2 elements, and must master the first before adding the second.
  • Change: 2 basic levels are now required to unlock intermediate (and likewise for intermediate->master).
  • Change: Documentation tweaks.
  • Change: Redesign of damage-over-time API to support fractional stacks/durations.
  • Change: Fire now applies stacks based on attack damage.
  • Fix: Infinite recursion with some upgrade combinations
  • Fix: Weakness upgrade could sometimes give enemies damage resistance.
  • WIP: Beam upgrade for hitscan weapons
    • currently disabled due to bad interactions with other weapons