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Releases: ToxicFrog/doom-mods

v0.6.2

04 Jul 01:45
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  • New: Explosive Death upgrade causes slain enemies to detonate.
  • Change: Acid tree rework
    • Explosive Reaction removed
    • Acid Spray upgraded to mastery; splash radius doubled
    • Concentrated Acid added as intermediate upgrade; increases trigger threshold & damage
    • Embrittlement now instakills sufficiently weakened enemies
  • Change: Agonizer now forces the target into pain, duration increases with level
  • Fix: VM abort when meleeing certain enemies in Trailblazer
  • Fix: Agonizer now has documentation

v0.6.1

03 Jul 19:22
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  • New: Added hud position and scale settings.
  • New: HUD graphics from <sungraphica.itch.io>
  • New: HUD settings in the option menu.
  • New: HUD colour theming.
  • New: HUD mirror settings for positioning in different corners of the screen.
  • Fix: HUD is now visible in non-fullscreen HUD modes.
  • Fix: HUD is not drawn over the map.

v0.6.0

02 Jul 17:08
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  • New: Fragmentation upgrade for projectile weapons
  • New: Swiftness upgrade for melee weapons
  • New: Acid elemental tree
    • Corrosive Shots adds a weak dot that gets more powerful as the target takes damage;
      it works best with slow-firing, high-damage weapons like the rockets and SSG
    • Acid Spray causes surplus acid to splash onto nearby enemies
    • Embrittlement makes acid stacks increase damage taken by enemies
    • Explosive Reaction turns acid stacks into an explosion on death
  • New: weapons are limited to 2 elements, and must master the first before adding the second.
  • Change: 2 basic levels are now required to unlock intermediate (and likewise for intermediate->master).
  • Change: Documentation tweaks.
  • Change: Redesign of damage-over-time API to support fractional stacks/durations.
  • Change: Fire now applies stacks based on attack damage.
  • Fix: Infinite recursion with some upgrade combinations
  • Fix: Weakness upgrade could sometimes give enemies damage resistance.
  • WIP: Beam upgrade for hitscan weapons
    • currently disabled due to bad interactions with other weapons

v0.5.2

01 Jul 03:21
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  • Fix: mod didn't actually load due to some last-minute changes.
    (v0.5.1 contained no gameplay changes)

v0.5.0

01 Jul 00:21
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  • Change: Poison upgrades overhauled:
    • Poison damage now has diminishing returns (duration still scales linearly)
    • new Weakness upgrades reduces damage dealt by poisoned enemies
    • Putrefaction upgrade is now significantly more powerful
    • new Hallucinogens upgrade makes severely poisoned enemies fight on your side
  • Change: internal cleanup to UpgradeBag and Dot APIs
  • Fix: crash when carrying upgraded weapons across level transitions