"I just want to build a plugin" - Me (and probably you too!)
CPLUG is a simple wrapper API for the VST3, Audio Unit v2 & CLAP plugin formats. There are no extra dependancies outside of the C APIs. It uses a C99 interface, making it easily compatable with other languages. Efforts have been made to use minimal code, making it easy to read and modify. It uses very few files, making it easy to build and include in other projects.
CPLUG only provides the plumbing of wrapping plugin APIs - no extras! It is intended to be compatible with other libraries of your choice (eg. PUGL, NanoVG, Qt).
CPLUG uses a CLAP style single event queue for processing.
All GUI code is pushed to the user to implement how they chose.
All strings are expected to be \0
terminated & UTF8.
TLDR; To quickly get started, try building the example project using CMake
The idea is cplug.h contains forward declarations of functions which you implement in your own source file. Pair these with a single source file corresponding to the plugin format you're building.
The source files are configurable using macros you define. A full list of these macros can be found in the example project. AUv2 and Standalone builds require a few extra macros which are set in CMakeLists.txt. If you're building these targets, you should read the CMake file.
Source file | Lines of code | Description | Extra dependencies |
---|---|---|---|
cplug.h | < 300 | Common API | None |
cplug_clap.c | < 800 | CLAP wrapper | #include <clap/clap.h> |
cplug_auv2.c | < 1,400 | Audio Unit v2 wrapper | None |
cplug_standalone_osx.m | < 1,400 | Standalone | None |
cplug_standalone_win.c | < 1,600 | Standalone | None |
cplug_vst3.c | < 2,200 | VST3 wrapper | #include <vst3_c_api.h> |
Copies of the CLAP API and VST3 C API are included in the src
folder. They're both single files.
Tested using compilers MinGW GCC 8, VS 17.5, Clang 15 (Windows), Clang 14 (Mac), using C99 & C++11
Note
Some versions of MinGW may not ship with mmeapi.h
, which is required for MIDI in Windows standalone builds. Either define the functions and structs yourself, or use a different compiler for this build
- Uses sample accurate automation by default
- Standalone builds include hotreloading, and a native menu for switching between sample rates, block sizes, MIDI devices and audio drivers.
- "Distributable". Support for external GUIs and external processing
- Parameter groups.
- Bus activation/deactivation
- MPE
Most plugins don't support these features, & most users don't ask for them or know about them. This library takes a YAGNI approach to uncommon features. Because this library is such a thin wrapper over the plugin APIs, adding any feature you need yourself should be a breeze.
- AUv2: Support multiple input/output busses
- AUv2: Support sample accurate processing AUv2
- Add example using PUGL & NanoVG
- Add example using Dear ImGUI
- Add example using Nuklear
- (Maybe) Support Max 4 Live?
- (Maybe) Support FL Studio Plugins?
- (Maybe) Support Linux
- (I'd rather not) Support AAX
- VST3 Technical Documentation
- Audio Unit Programming Guide
- Audio Unit v2 (C) API
- CLAP Developers: Getting Started
- pluginval
- clap-validator
The files src/vst3_c_api.h and src/cplug_vst3.c are required to use the VST 3 SDK License
The file src/clap/clap.h uses an MIT license included at the top of the file.
Everything else is in the public domain, or MIT if you insist. See LICENSE.
- Filipe Coelho - Most of the VST3 wrapper and debugging code is a heavily edited version of his code from the DPF repo
- Nakst - The drawing used in the example plugin was taken from the CLAP tutorial