This program is in an early beta stage and can currently:
- Preview all levels within any uncompressed SM64 ROM (including mods)
- Attempt to force a geometry mode change from vector lighting to vertex RGBA shading
- Colour vertices from a palette selection
- Save customised palettes on App exit
- Save ROM with all edited vertices
- Allow texture editing such as clamping and mirroring
- Allow RGBA16, RGBA32, CI4, IA4, IA8, IA16, I4, and I8 texture importing
- Center UV texture coordinates if possible
Upcoming plans:
- Properly render environment mapping (Half-working as of 0.3.6)
- Optimise renderer and improve GUI
- CI8 and YUV16 texture importing
- Properly render light vectors in proportion to camera view
- Export models as a collada file
- Stabilise object model editor
- Add in a model-exporter (possibly dae or fbx)
Renderer Screenshots: