The game I will implement my interface for will be very simple. You will be standing in a 3D environment and there will be objects that are flying at you. In this game, you will be trying to transport a piece of cargo to new locations, Having it break from the flying objects coming your way will result in losing one of your "lives". To achieve this I will attach a Vive tracker to a random object in the room, which will then become the precious cargo. The player will only move a few steps to the left and right. The player will gain score passively, depending on time there may be multipliers in the game to add an extra dynamic.
From the market research I have done, there seem to be no games currently out for VR that have a similar concept. As VR becomes more accessible to the general public I believe more games will appear. I think provided I make the interface smooth and easy to navigate the competition such games inspire may prove Don't Drop The Cargo to be popular. From the game superhot I noticed that my peers and myself had the most fun when playing endless mode seeking to beat the current high score. I hope to emulate this kind of challenge.
By attaching the Vive tracker to real objects the player will physically hold something with mass, I believe this will help in immersing the player into the game. This may also provide a small amount of workout for the player if the object the tracker is attached to has significant mass. Dependent on time I may add motors to provide physical feedback when hit.