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Tschipcraft committed Dec 25, 2022
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## Roadmap

This is the second development version of Death Animations v2.0 for Minecraft 1.19
This is the third development version of Death Animations v2.0 for Minecraft 1.19

✔️ **Implemented:**
- [x] Rewrite of body part system
Expand All @@ -23,34 +23,43 @@ This is the second development version of Death Animations v2.0 for Minecraft 1.
- [x] Generate models with a custom script, making it easier to add new mobs and avoiding errors like unintentional offsets to the ground
- [x] Take the pushers motion data into account for body part push calculations
- [x] Evaluate tracked projectiles where they hit the entity, making more powerful Head-, Arm-, Leg- and Torsoshots possible (knockback)
- [x] New animations for frogs, tadpoles and snow golems
- [x] New animations for frogs, turtles, fish, tadpoles and snow golems
- [x] Updated tag lists for 1.19
- [x] Offset adjustments
- [x] Different blood particles for body parts inside water
- [x] More factors for applied motion:
Body parts will now take the following factors for their motion/momentum into account:
- [x] Motion from the dead mob [!NEW]
- [x] Motion from the killer entity [!NEW]
- [x] Motion from the new swing momentum entity [Players only] [!NEW]
- [x] Custom motion parameters depending on the situation
- [x] Fixed bugs:
- [x] https://github.com/Tschipcraft/deathanimations_test/issues/1 Fixed incompatibility with Minecraft 1.19.3 due to resource pack loading changes
- [x] Fixed incorrect loot table
- [x] Fixed vanilla heads not being decoded and encoded correctly
- [x] Fixed incorrect angled body parts in low_p_mode
- [x] Fixed choppy rotation reset
- [x] Fixed broken inherited rotation

📜 **Planned (not yet implemented):**
- [ ] Core adjustments
- [ ] Randomized body part rotations
- [ ] Calculated or randomized body part rotations
- [ ] Making body parts spin on the z axis, making them have 3dof
- [ ] Ragdolls
- [ ] Player Death Animations
- [ ] Custom body part hit sound
- [ ] Replace hardcoded materials
- [ ] Option for using player heads only?
- [ ] Goat Horn
- [ ] Material mixing for head items (no use)/skeleton body (bonemeal)
- [ ] Special NBT heritage for mob variants/saddles + motion
- [ ] Special NBT heritage for mob variants/saddles
- [ ] Axis lock system for special body part forms
- [ ] Special animations for Blaze + Enderman
- [ ] Bug fixing
- [ ] Performance
- [ ] New icon

The roadmap can also be viewed on my [website](https://tschipcraft.ddns.net/en/deathanimations-experimental.html)
A not so frequently updated roadmap can also be viewed on my [website](https://tschipcraft.ddns.net/en/deathanimations-experimental.html)


## Features
Expand All @@ -61,7 +70,7 @@ Mobs have new, _epic_ animations when they die.
Zombies, Husks, Skeletons, Strays, Creepers, Drowned, Spiders, Cave Spiders, Phantoms, Enderman, (Villagers), Pillagers, Evokers, Vindicators, Illusioners, Piglins, Piglin Brutes, Zombified Piglins, Pigs, Cows, Chicken, Sheep, Frogs, Tadpoles, Fish, Snow Golem, (Iron Golem), (Ravagers), (Endermites).

Most body parts can be picked up with a right-click.
You can also use them in workbenches or even eat them.
You can also use them inside a crafting table or even eat them.

(Unique animations will be available for Iron Golems, Phantoms, Blazes, Enderman, Endermites and Ravagers.)

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