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Better Clustering Algorithm for Spawnpoints #132
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New API Args: - `cluster_mode`: `Fast`, `Balanced`, `BruteForce` - `fast` is now deprecated, but will set `cluster_mode` to `Fast` if `cluster_mode` is not set in API - `cluster_split_level`, similar to `route_split_level`, used for multi threading, determines S2 cell level, accepts 1-30 - Recluster button in polygon popup - New clustering algorithm is more brute force, works well with a medium to high `min_points` - Provides anywhere from 25-40% increased performance (in terms of returned cluster count) depending on other settings - Can be very high CPU and RAM usage if you give it over 10,000 points! Definitely split up your areas if you run this one or set a higher `cluster_split_level` - Rename old "brute force" to balanced
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|
Mygod
reviewed
Apr 3, 2023
format!( | ||
"|| [MYGOD_SCORE] {}", | ||
self.total_clusters * min_points.unwrap_or(1) | ||
+ (self.total_points - self.points_covered) |
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Hi GitHub!
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New API Args:
cluster_mode
:Fast
,Balanced
,BruteForce
fast
is now deprecated, but will setcluster_mode
toFast
ifcluster_mode
is not set in APIcluster_split_level
, similar toroute_split_level
, used for multi threading, determines S2 cell level, accepts 1-30min_points
cluster_split_level