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potential bug: a field to a scriptableobject with [Expandable]/[GetScriptableObject] lost its reference to that SO #78
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This might not be a problem of expandable, but Kinda difficult to locate what caused it though, need some time to figure it out |
This issue might be because of a value comparison bug which has been fixed in 3.4.0 I'll leave this issue open for another month. If no problem found then I'll close it as fixed. (But if the issue still occurs, I'll open it again) |
Update about this issue: if the target is a prefab but the prefab is put directly inside a scene, the value will be lost. |
Ah ok that's a problem. I think it's how Unity handles reference. Could you maybe add a warning in such conditions? To help prevent hard to find errors. |
Sorry for the misleading... When I post that reply I indeed find a bug that makes it not working on prefab. That bug has been fixed, but not quite sure it's that bug that lead all this. So this issue is still pending. I need some more time to investigate on it. |
Thank you. |
It happened after I upgraded to latest saintsfields so it could be a problem
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