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Update changelog and readme
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narknon committed Nov 14, 2024
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -87,7 +87,8 @@ The build modes are structured as follows: `<Target>__<Config>__<Platform>`
Currently supported options for these are:

* `Target`
* `Game` - for regular games
* `Game` - for regular games on UE versions greater than UE 4.21
* `LessEqual421` - for regular games on UE versions less than or equal to UE 4.21
* `CasePreserving` - for games built with case preserving enabled

* `Config`
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4 changes: 4 additions & 0 deletions assets/Changelog.md
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Expand Up @@ -12,6 +12,10 @@ Added support for UE Version 5.4 - ([UE4SS #503](https://github.com/UE4SS-RE/RE-
Added basic support for Development/Debug/Test built Unreal Engine games ([UE4SS #607](https://github.com/UE4SS-RE/RE-UE4SS/pull/607))
- To use this functionality, set DebugBuild to true in UE4SS-Settings.ini

Added new build definition "LessEqual421". Using this definition for games on UE<=4.21 is not mandatory for UE4SS to function, but will ensure the correct alignment is used in containers.
**BREAKING:** - This also changes the default FName alignment from 8 to 4.
- To use this functionality, enter LessEqual421 in the <Target> section of the XMake configuration command.

### General
UE Platform support, which allows for much easier internal implementation of new Unreal classes ([UEPseudo #80](https://github.com/Re-UE4SS/UEPseudo/pull/80)) - narknon, localcc

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